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Artak Avetyan
Artak Avetyan

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C++ Can Be Easy: Service-Oriented programming with Areg SDK

C++ has a reputation: fast, powerful… but not exactly “easy.”
Especially when it comes to making components talk to each other.

Normally, when you program Inter-Process Communication (IPC) or multithreading, you would have to:

  • Create threads and message queues
  • Open sockets or pipes to send and receive messages
  • Write serialization/deserialization
  • Dispatch messages and call callbacks manually
  • Configure IPC manually

With Areg SDK, you don’t.

Here’s what calling a service looks like:

// Consumer calls Provider as if it were local
consumer.requestData("Hello");
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and the message on remove Service Provider running in other thread or other process is triggered automatically:

void ServiceProvider::requestData(const String & data) {
    // do business logic here; if needed, response on call
    responseData(true);
}
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That’s it. Behind the scenes:

  • Areg spins up the threads
  • Routes the request (local or remote)
  • Handles synchronization
  • Returns the response asynchronously

You write business logic, not boilerplate. See small C++ working example of multithreading RPC.


Why this matters

  • Easy to learn → Start with one example, and you’re productive.
  • Easy to scale → Works in the same thread, across processes, or even devices.
  • Easy to debug → No fragile wiring to hunt down.

If you can write C++, you can build distributed apps — without touching sockets or race conditions.

👉 Try the 01_minimalrpc example for multithreading and 02_minimalipc. It’s less code than you think.

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