C++ has a reputation: fast, powerful… but not exactly “easy.”
Especially when it comes to making components talk to each other.
Normally, when you program Inter-Process Communication (IPC) or multithreading, you would have to:
- Create threads and message queues
- Open sockets or pipes to send and receive messages
- Write serialization/deserialization
- Dispatch messages and call callbacks manually
- Configure IPC manually
With Areg SDK, you don’t.
Here’s what calling a service looks like:
// Consumer calls Provider as if it were local
consumer.requestData("Hello");
and the message on remove Service Provider running in other thread or other process is triggered automatically:
void ServiceProvider::requestData(const String & data) {
// do business logic here; if needed, response on call
responseData(true);
}
That’s it. Behind the scenes:
- Areg spins up the threads
- Routes the request (local or remote)
- Handles synchronization
- Returns the response asynchronously
You write business logic, not boilerplate. See small C++ working example of multithreading RPC.
Why this matters
- Easy to learn → Start with one example, and you’re productive.
- Easy to scale → Works in the same thread, across processes, or even devices.
- Easy to debug → No fragile wiring to hunt down.
If you can write C++, you can build distributed apps — without touching sockets or race conditions.
👉 Try the 01_minimalrpc example for multithreading and 02_minimalipc. It’s less code than you think.
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