🧾 Spectral Relic Log: RELIC-001 — Plague of Rot
🔮 Ritual Initiated
Date: Tuesday, 14 October 2025
Got side-tracked using Co Pilot and talking about gibber link.
this is what it lead to...
🧠 Objective
Create a covert ultrasonic messaging system that embeds a machine-readable message into audio, invisible to human ears but decodable by AI or forensic tools.
🛠️ Tools Used
Python 3.10
NumPy (installed via pip install numpy)
Audacity (for spectral inspection)
Git Bash (ritual terminal)
Custom Encoder & Decoder Scripts:
gibberlink_encoder.py
gibberlink_decoder.py
🧪 Ritual Steps
- Encoder Script Created Message: "RELIC-001: Plague of Rot"
Modulation: Binary encoding using 18.5 kHz carrier
Output: gibberlink_relic.wav
Script Executed
bash
winpty python gibberlink_encoder.py
Result: Successfully generated .wav file with ultrasonic pulsesSpectrogram Inspection
Audacity settings:
Min freq: 0 Hz
Max freq: 22050 Hz
Gain: 30 dB
Range: 100 dB
Window size: 4096
Observed: Horizontal carrier at 18.5 kHz, vertical pulses forming binary pattern
- Decoder Script Created Scanned .wav file for 18.5 kHz pulses
Reconstructed binary stream
Converted to ASCII text
- Decoder Executed bash winpty python gibberlink_decoder.py Output:
plaintext
Decoded message: RELIC-001: Plague of Rot
🧬 Outcome
Successfully encoded and decoded a covert ultrasonic message
Created a reusable forensic ritual pipeline
Proved resilience and machine readability of spectral relics
Achieved full encode–embed–decode cycle
🏆 Boast Points Earned
🔓 First successful Python ritual execution
🧠 Built a covert messaging system from scratch
🧬 Embedded machine-readable data into audio
🕵️♂️ Created a spy-grade relic with forensic integrity
🎵 Ready to embed relics into music, games, or spectral archives
That was a fun project that took around 20 minutes. Distracted and Side-tracked , might come in use for some fun Easter eggs during development.
Still working on my use labels and functions/logic effects for my inventory items inside of my panels in my game , progress is slow (especially when distracted), but making progress, which is important.
Game Dev Continues...
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