My son is a little over a year, and the mobile phone is a magnetic for him. Could be related that we use it quite a lot ๐.
We try to motivate him to play with other stuff, because the impressions of the world you get by swiping are really limited.
We try to minimize any screen time. (He'll have plenty early enough)
So atm we are kind of removing technology from the equation, to try to inspire him to play with "boring" stuff where you train imagination.
There is still a lot time left to train him to become a zombie in front of a screen ๐
What a subject to talk about on Fatherโs Day! My kids are growing up with technology around them with Apple TV, iPad (long defunct due to an accident with a marmite jar), iPhones, and laptop / desktop. We do limit the screen time as much as we can and send them to play outside, riding bikes, beaches, sports. Gaming is a big part of it all and recently have to teach about team work.
Now excuse me, I think my kids wants me to play Portal 2. Now thatโs a game teaching physics...
I'm a quality hero, customer champion. Experienced software tester and newbie developer.
Okay, so I've actually been dabbling in code for a long time. I've just not gone very deep in any language .
I have a 5-year-old. Using touchscreen comes "naturally" by playing games or watching cartoons on Ipad, or using my phone.
But I hate when she tries to use a laptop screen as it is a touchscreen :D
I haven't taught using keyboard and mouse much yet though I should probably. She does some typing occasionally, which also helped a bit with learning letters and reading. And this game is fun and helps to learn how to use a mouse and understand a bit of English.
She also visits the robotics lessons where they build stuff with Lego education sets.
You want them to use a keyboard and mouse. While other input systems are being developed, the keyboard is by far the most necessary for work and interactive literacy. As much as you may be hearing otherwise, programming is usually done by keyboard and fancy forums of interaction are more tiring, less accurate and less efficient.
I like to ask my son (9 yrs) how he thinks things work and how they are made; his favorite video game, tv, how we send each other messages and emojis. I also ask him who he thinks makes things in tech.
Sometimes I ask him to explain to me or teach me something and that generates a good exploratory conversation. Other questions I ask him about tech are on how they affect our lives, do they make it better or easier, etc.
In terms of coding specifically:
At ngVikings, Jeff Whelpley and his daughter Mady gave a really great talk on their app that is built on top of Blockly.
During this talk he mentions how using teaching for visual learners also really works well on kids. He also gave an outline and timeline on how he got his daughter to be the awesome hacker she is today.
He started with the low-level fundamentals and only 1 concept per week:
Week 1:Intro to coding
Week 2:Variables
Week 3:Functions
Week 4:Conditionals
Week 5:Loops
Week 6:Object
The example Mady gave of each fundamental were really good, so I used them with my son. For example, variables are just boxes that have a name and that you can put anything into and functions are recipes, etc.
Lastly, remember to continue to limit tech and scope and scale up as your child becomes more and more enthusiastic / skilled.
I'm a quality hero, customer champion. Experienced software tester and newbie developer.
Okay, so I've actually been dabbling in code for a long time. I've just not gone very deep in any language .
You won't have to worry about touch screen proficiency, designers work to make touch ui intuitive, at least to a degree. What you will have far more trouble with is teaching how these systems actually work. They will need to learn computer use, not just phone games.
There are some concerns about the exposure of children to screens.
Somebody told me that the rich people from the tech world (like Bill Gates, etc...) don't allow they children to use screen devices at all. I wonder if that's true.
I like more those toys that teach to code, but I think it is for 3+ years plus.
In the meanwhile, there is no play like a ball.
They need to go outside and learn how the world works, before starting to understand the information on it.
My advice is to stimulate them to read books first.
+++! For the ball, hand, body, eye coordination is very important. Additionally keep an eye on actual literacy and writing as a physical skill. I view reading off of tablets regularly as ok, but in addition to other physically interactive things. Note that eink displays are better for eye strain and backlit displays (regular screens) should not be used at night as they affect sleep cycles.
Trouble maker and Problem solver โ๏ธ๐ง
Loves simplicity, hates bullshit ๐ฉ.
Productivity obsessed, avid learner ๐ฅ๐
Sport and outdoor freak ๐งโฐ
Metalhead ๐ธ๐ค Father of 2 ๐จโ๐ฉโ๐ฆโ๐ฆ
Opinions are my own
I have 2 boys, 8 and 11 yo. i havenยดt started yet with coding - even though i often thought about buying some of these toys where you configure the movements with coding.. Our tech approach with them is getting them involved in many things we do that are somehow tech related.
Using word-execel-powerpoint for the projects at school, photo editing and composition for our travel photobook, very simple video editing for short movies and stop motion ( with lego or playmobil or playdough).
A few times i played with them with Scratch and i was with the bigger one at a Scratch Meetup/Dojo.
It is not yet very structured but we try to do lots of things that make fun and let us be together.
( actually i need to finish a post about all this, which i have in draft since months..)
Coding is as much a matter of personal growth as it is of logic and control-flow. I keep patience, curiosity, & exuberance in the same toolbox as vim and git.
*Opinions posted are my own*
Top comments (33)
My son is a little over a year, and the mobile phone is a magnetic for him. Could be related that we use it quite a lot ๐.
We try to motivate him to play with other stuff, because the impressions of the world you get by swiping are really limited.
We try to minimize any screen time. (He'll have plenty early enough)
So atm we are kind of removing technology from the equation, to try to inspire him to play with "boring" stuff where you train imagination.
There is still a lot time left to train him to become a zombie in front of a screen ๐
What a subject to talk about on Fatherโs Day! My kids are growing up with technology around them with Apple TV, iPad (long defunct due to an accident with a marmite jar), iPhones, and laptop / desktop. We do limit the screen time as much as we can and send them to play outside, riding bikes, beaches, sports. Gaming is a big part of it all and recently have to teach about team work.
Now excuse me, I think my kids wants me to play Portal 2. Now thatโs a game teaching physics...
My youngest is almost 3. She loves playing with the Codeapilla!
Neat ๐
I have a 5-year-old. Using touchscreen comes "naturally" by playing games or watching cartoons on Ipad, or using my phone.
But I hate when she tries to use a laptop screen as it is a touchscreen :D
I haven't taught using keyboard and mouse much yet though I should probably. She does some typing occasionally, which also helped a bit with learning letters and reading. And this game is fun and helps to learn how to use a mouse and understand a bit of English.
She also visits the robotics lessons where they build stuff with Lego education sets.
This is interesting. Maybe new generations won't use the old fashioned keyboard/mouse prefirerals.
You want them to use a keyboard and mouse. While other input systems are being developed, the keyboard is by far the most necessary for work and interactive literacy. As much as you may be hearing otherwise, programming is usually done by keyboard and fancy forums of interaction are more tiring, less accurate and less efficient.
Maybe, but not very soon I guess :)
In terms of tech in general
I like to ask my son (9 yrs) how he thinks things work and how they are made; his favorite video game, tv, how we send each other messages and emojis. I also ask him who he thinks makes things in tech.
Sometimes I ask him to explain to me or teach me something and that generates a good exploratory conversation. Other questions I ask him about tech are on how they affect our lives, do they make it better or easier, etc.
In terms of coding specifically:
At ngVikings, Jeff Whelpley and his daughter Mady gave a really great talk on their app that is built on top of Blockly.
During this talk he mentions how using teaching for visual learners also really works well on kids. He also gave an outline and timeline on how he got his daughter to be the awesome hacker she is today.
He started with the low-level fundamentals and only 1 concept per week:
Week 1: Intro to coding
Week 2: Variables
Week 3: Functions
Week 4: Conditionals
Week 5: Loops
Week 6: Object
The example Mady gave of each fundamental were really good, so I used them with my son. For example, variables are just boxes that have a name and that you can put anything into and functions are recipes, etc.
Lastly, remember to continue to limit tech and scope and scale up as your child becomes more and more enthusiastic / skilled.
Oh my kids, 3 (almost) and 5, both have Kindle fire 8 tablets. They are getting proficient with a touchscreen.
I highly recommend some of the games like The Furchester Hotel in the CBeebies Playtime app. bbc.co.uk/cbeebies/watch/furcheste...
You won't have to worry about touch screen proficiency, designers work to make touch ui intuitive, at least to a degree. What you will have far more trouble with is teaching how these systems actually work. They will need to learn computer use, not just phone games.
There are some concerns about the exposure of children to screens.
Somebody told me that the rich people from the tech world (like Bill Gates, etc...) don't allow they children to use screen devices at all. I wonder if that's true.
I like more those toys that teach to code, but I think it is for 3+ years plus.
In the meanwhile, there is no play like a ball.
They need to go outside and learn how the world works, before starting to understand the information on it.
My advice is to stimulate them to read books first.
+++! For the ball, hand, body, eye coordination is very important. Additionally keep an eye on actual literacy and writing as a physical skill. I view reading off of tablets regularly as ok, but in addition to other physically interactive things. Note that eink displays are better for eye strain and backlit displays (regular screens) should not be used at night as they affect sleep cycles.
They teach themselves when they steal my wifeโs iPhone. My phone is off bounds. :)
My kids are very young now. In the future I hope to expose them to more tech but with good boundaries.
Itโs sad here in Japan. I have kids at my university that can barely type. So I will try to help my kids a lot.
I have 2 boys, 8 and 11 yo. i havenยดt started yet with coding - even though i often thought about buying some of these toys where you configure the movements with coding.. Our tech approach with them is getting them involved in many things we do that are somehow tech related.
Using word-execel-powerpoint for the projects at school, photo editing and composition for our travel photobook, very simple video editing for short movies and stop motion ( with lego or playmobil or playdough).
A few times i played with them with Scratch and i was with the bigger one at a Scratch Meetup/Dojo.
It is not yet very structured but we try to do lots of things that make fun and let us be together.
( actually i need to finish a post about all this, which i have in draft since months..)
We don't go out of our way to teach them how to use our devices. If they have a problem or are curious, they ask and we answer.
We try as much as possible to discourage them from using our devices, which is harder to do when she wants to play a switch game.
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