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Alexey Tolmachev

Independent Netcode Engineer. Replacing traditional client-side prediction with strict deterministic sync. Architect of the TolmachЁv SDK for GameDev, MFT, and Digital Twins.

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Beyond GameDev: Why TUHCT is the Universal Protocol for High-Performance Distributed Systems

Beyond GameDev: Why TUHCT is the Universal Protocol for High-Performance Distributed Systems

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3 min read

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Why I Killed Client-Side Prediction: The Paradigm Shift of TUHCT

Why I Killed Client-Side Prediction: The Paradigm Shift of TUHCT

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3 min read
The Ghost of 4 Nanoseconds: How the Linux Scheduler Killed Determinism at 41.5M TPS

Summer Bug Smash: Smash Stories 🐛🛹

The Ghost of 4 Nanoseconds: How the Linux Scheduler Killed Determinism at 41.5M TPS

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3 min read
The End of Rollback Netcode: 41.5M TPS, 24ns Latency, 0 CPU (Test It Yourself)

The End of Rollback Netcode: 41.5M TPS, 24ns Latency, 0 CPU (Test It Yourself)

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2 min read
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