Introduction
The classic Snake Game is a simple yet popular game where a snake moves around the screen, eats food, and grows in length. The player must avoid crashing into walls or the snake’s own body. This game is perfect for learning:
- GUI programming (using Tkinter)
- Basic game loops
- Keyboard event handling
- Collision detection
- Simple animation
We’ll build a basic version using Python’s Tkinter library.
How it Works
We use Tkinter’s Canvas
widget to draw the game grid.
- The snake is a list of square “segments.”
- The snake moves automatically in a direction, controlled by arrow keys.
Food randomly appears on the grid.
If the snake eats food:
- The snake grows longer.
- The score increases.
- If the snake collides with:
- The wall
- Itself
- → the game ends.
Code
Below is a fully working Snake Game in Tkinter:
import tkinter as tk
import random
# --------------------------
# Game configuration
# --------------------------
GAME_WIDTH = 600
GAME_HEIGHT = 600
SPEED = 100 # Lower is faster
SPACE_SIZE = 20 # Size of each segment
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
# --------------------------
# Snake class
# --------------------------
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,
fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
# --------------------------
# Food class
# --------------------------
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH // SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT // SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE,
fill=FOOD_COLOR, tag="food")
# --------------------------
# Functions
# --------------------------
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
# Add new head segment
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,
fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
# Remove the tail segment
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left' and direction != 'right':
direction = new_direction
elif new_direction == 'right' and direction != 'left':
direction = new_direction
elif new_direction == 'up' and direction != 'down':
direction = new_direction
elif new_direction == 'down' and direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
# Check walls
if x < 0 or x >= GAME_WIDTH:
return True
if y < 0 or y >= GAME_HEIGHT:
return True
# Check self collision
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(tk.ALL)
canvas.create_text(canvas.winfo_width() / 2,
canvas.winfo_height() / 2,
font=('consolas', 40),
text="GAME OVER",
fill="red",
tag="gameover")
# --------------------------
# Main Program
# --------------------------
window = tk.Tk()
window.title("Snake Game")
window.resizable(False, False)
score = 0
direction = 'down'
label = tk.Label(window, text="Score:{}".format(score), font=('consolas', 20))
label.pack()
canvas = tk.Canvas(window, bg=BACKGROUND_COLOR,
height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
# Center the window on the screen
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
snake = Snake()
food = Food()
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
next_turn(snake, food)
window.mainloop()
Conclusion
The Snake Game project is a great way to learn Python’s Tkinter library and fundamental programming concepts like:
- GUI design
- Event handling (keyboard input)
- Animation using the game loop
- Collision detection
- Working with classes and objects
Even though it’s a simple game, it introduces important ideas used in larger applications and games. You can expand this project further by:
- Adding levels or obstacles
- Creating a high-score system
- Changing graphics or themes
- Improving game speed and difficulty
- Adding sound effects
Building games like Snake is not only fun but also sharpens your coding and problem-solving skills. Keep experimenting and enhancing your project!
Happy coding! 🚀
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