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Faisal Mujahid
Faisal Mujahid

Posted on • Originally published at developers-codex.hashnode.dev

Slicing Through Code: How I Built Fruit Ninja

After a long break (thanks, college exams ๐Ÿง ๐Ÿ’€), Iโ€™m finally back with another banger blog โ€” and this time, Iโ€™m bringing out the sword! ๐Ÿฅท

๐Ÿ‘‰ Read it here: Developer's Codex

I took on the challenge of recreating the iconic Fruit Ninja game in Unity โ€” and letโ€™s just say, my debugging sessions were as explosive as the bombs I coded. ๐Ÿ’ฃ

In this post, I break down how I turned flying fruits into satisfying chaos:
๐ŸŒ The fruit physics that feel right
๐Ÿ”ช The blade trails that slice cleanly through the air
๐Ÿ’ฅ The bombs that make you regret your life choices (and maybe your script structure)

From smooth slicing mechanics to juicy particle effects, itโ€™s a fun mix of gameplay design, physics tuning, and just the right amount of developer pain.

So if youโ€™re into game dev, Unity, or just love seeing how chaos turns into code โ€” this oneโ€™s for you.

Now excuse me while I go clean fruit splatters off my keyboard. ๐ŸŽ๐Ÿ’ป

GameDev #Unity3D #IndieDev #CodingJourney #FruitNinja

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