After a long break (thanks, college exams ๐ง ๐), Iโm finally back with another banger blog โ and this time, Iโm bringing out the sword! ๐ฅท
๐ Read it here: Developer's Codex
I took on the challenge of recreating the iconic Fruit Ninja game in Unity โ and letโs just say, my debugging sessions were as explosive as the bombs I coded. ๐ฃ
In this post, I break down how I turned flying fruits into satisfying chaos:
๐ The fruit physics that feel right
๐ช The blade trails that slice cleanly through the air
๐ฅ The bombs that make you regret your life choices (and maybe your script structure)
From smooth slicing mechanics to juicy particle effects, itโs a fun mix of gameplay design, physics tuning, and just the right amount of developer pain.
So if youโre into game dev, Unity, or just love seeing how chaos turns into code โ this oneโs for you.
Now excuse me while I go clean fruit splatters off my keyboard. ๐๐ป

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