I turned a tiny WebGL arcade game into a browser-agent score challenge
I just shipped Llama Altiplaneta on Hugging Face Spaces.
On the surface it is a fast little browser arcade game: pilot a llama spaceship, dodge asteroids, survive, and chase a high score.
Important clarification: the game does not run a built-in AI model. The AI angle is that it can be used as an experimental browser-agent score challenge:
- playable directly in the browser
- persistent public leaderboard backed by a Hugging Face Dataset
- score target that humans and browser-control agents can both attempt
- machine-readable benchmark spec at
/benchmark.json - Open Graph / SEO previews so sharing the result actually looks decent
Try it here:
https://huggingface.co/spaces/thepowerofthepudu/Llama-Altiplaneta
Benchmark spec:
https://thepowerofthepudu-llama-altiplaneta.hf.space/benchmark.json
I am looking for feedback on three things:
- Does the first minute feel fair?
- Is the leaderboard enough to make you retry?
- Would this be interesting as a tiny challenge for browser-control agents?
It is intentionally strange, a little chaotic, and very browser-native. If you try it, I would love to know your score and what broke first: the ship, the player, or the agent.
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