I've been building Tiem Tra Nho (Little Tea Shop), a small management game about running a bubble tea shop. It runs entirely in the browser as plain HTML5 - no install, no account, no engine runtime.
Play it here: https://tiemtranho.com/
What the game does
- Take over a small tea shop and decide the menu
- Buy ingredients, watch your stock, hire staff
- Serve customers through busy afternoon rushes
- Progress saves locally in your browser
- Leaderboards track shop visits and revenue
Technical notes
The whole thing is a static site, so it loads fast and works on both desktop and mobile browsers. There is no backend account system - saves live in local storage, which keeps the game zero-friction for first-time visitors.
The guides are written in English and Vietnamese, since the audience is split between the two.
What I learned
- A tiny scope (one shop, one loop) is much easier to ship than a broad sim
- Local-only saves remove an enormous amount of signup friction
- Writing the same guide in two languages forces you to be clear
If you build browser games, I would love to hear how you handle save data and first-run experience.
Top comments (0)