AI image-to-3D tools are useful, but I would not treat the generated model as finished the moment it exports.
For Blender workflows, I usually think of image-to-3D as a fast starting point, not a replacement for checking the mesh.
My basic workflow is:
- Start with a clear source image.
- Generate a first 3D model from the image.
- Rotate the model before exporting.
- Export OBJ or GLB if I want to keep editing.
- Import the model into Blender.
- Check the mesh, material, scale, back side, and floating fragments.
- Export the final format only after cleanup.
The file format matters here.
STL is useful for 3D printing, but it does not preserve material information. If I plan to keep working in Blender, OBJ or GLB is usually a better intermediate format.
The common problems I look for are:
- too many faces for the intended use
- broken or strange back-side geometry
- floating fragments
- missing or distorted materials
- wrong real-world scale
- front-facing detail that does not hold up from the side
That is why I prefer a workflow where the AI model is generated first, then inspected and cleaned in Blender.
I wrote a fuller checklist here:
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