DEV Community

Safia Abdalla
Safia Abdalla

Posted on

Node module deep-dive: fs

Time for another Node module deep-dive!

I got some great feedback from folks that it would be interesting to dive into the C++ portions of the Node codebase in these annotated code reads. I agree. To be honest, I’ve avoided it up to this point mostly because of insecurities about my own knowledge of C++ and understanding about system-level software. But you know what, I am setting all that aside and diving into the C++ portions of the Node codebase because I am a brave and fearless developer.

I say this to clarify that don’t take anything I say as absolute fact and if you have insights into portions of the code I misunderstood, let me know on Twitter.

Anyway, let’s get down to the fun stuff.

I’ve been thinking a lot about the fs module. The fs module is a part of the standard library in Node that allows the developer to interact with the filesystem. You can do things like read files, write files, and check the status of files. This is very handy if you are doing something like building a desktop application using JavaScript or interacting with files in a backend server.

One of the fs functions that I use the most is the exists function, which checks to see if a file exists. This function has actually be deprecated recently in favor of fs.stat or fs.access. So with this, I figured it would be interesting to dive in and see how fs.access works in Node. Just so we are all on the same page, here is how you might use fs.access in an application.

> const fs = require('fs');
undefined
> fs.access('/etc/passwd', (error) => error ? console.log('This file does not exist.') : console.log('This file exists.'));
undefined
> This file exists.

Enter fullscreen mode Exit fullscreen mode

Neat-o! So we can pass a filename and a callback that takes an error. If the error exists then we cannot access the file but if it does not exist then we can. So let’s head over to the fs module in the codebase to see what’s up. The code for the fs.access function looks like this.

fs.access = function(path, mode, callback) {
  if (typeof mode === 'function') {
    callback = mode;
    mode = fs.F_OK;
  } else if (typeof callback !== 'function') {
    throw new errors.TypeError('ERR_INVALID_CALLBACK');
  }

  if (handleError((path = getPathFromURL(path)), callback))
    return;

  if (typeof path !== 'string' && !(path instanceof Buffer)) {
    throw new errors.TypeError('ERR_INVALID_ARG_TYPE', 'path',
                               ['string', 'Buffer', 'URL']);
  }

  if (!nullCheck(path, callback))
    return;

  mode = mode | 0;
  var req = new FSReqWrap();
  req.oncomplete = makeCallback(callback);
  binding.access(pathModule.toNamespacedPath(path), mode, req);
};

Enter fullscreen mode Exit fullscreen mode

So like I mentioned before, it takes a path and a callback. It also takes a mode parameter which you can read more about here. Most of the first few lines in the function are your standard validation and safety checks. I’ll avoid going into them here because I think they are pretty self-explanatory. I know it’s kind of annoying when people do the hand-wavey thing about code so if you have specific questions about these lines I’m overlooking, just ask me.

The code gets a little bit more interesting once we get to the last few lines in the function.

var req = new FSReqWrap();
req.oncomplete = makeCallback(callback);
binding.access(pathModule.toNamespacedPath(path), mode, req);

Enter fullscreen mode Exit fullscreen mode

I’ve never seen this FSReqWrap object before. I assume it’s some low-level API within the Node ecosystem for dealing with asynchronous requests. I tried to figure out where this Object is defined. The require statement for it looks like this.

const { FSReqWrap } = binding;

Enter fullscreen mode Exit fullscreen mode

So it looks like it is extracting the FSReqWrap object from binding. But what is binding?

const binding = process.binding('fs');

Enter fullscreen mode Exit fullscreen mode

Hm. So it seems to be the result of invoking process.binding with the 'fs' parameter. I’ve seen these process.binding calls sprinkled across the codebase but have largely avoided digging into what they are. Not today! A quick Google resulted in this StackOverflow question, which confirmed my suspicion that process.binding was how C++-level code was exposed to the JavaScript portion of the codebase. So I dug around the Node codebase to try and find where the C/C++ code for fs resided. I discovered that there were actually two different C-level source files for fs, one associated with Unix and another associated with Windows.

So I tried to see if there was anything resembling a definition for the access function in the fs C source for Unix. The word access is referenced four times in the code.

Twice here.

#define X(type, action) \
  case UV_FS_ ## type: \
    r = action; \
    break;

    switch (req->fs_type) {
    X(ACCESS, access(req->path, req->flags));

Enter fullscreen mode Exit fullscreen mode

And twice here.

int uv_fs_access(uv_loop_t* loop,
                 uv_fs_t* req,
                 const char* path,
                 int flags,
                 uv_fs_cb cb) {
  INIT(ACCESS);
  PATH;
  req->flags = flags;
  POST;
}

Enter fullscreen mode Exit fullscreen mode

Now you know what I meant about the whole “The C part of this code base makes me nervous” bit earlier.

I felt like the uv_fs_access was a lot easier to look into. I have no idea what is going on with that X function macro business and I don’t think I’m in a zen-like state of mind to figure it out.

OK! So the uv_fs_access function seems to be passing the ACCESS constant to the INIT function macro which looks a little bit like this.

#define INIT(subtype) \
  do { \
    if (req == NULL) \
      return -EINVAL; \
    req->type = UV_FS; \
    if (cb != NULL) \
      uv__req_init(loop, req, UV_FS); \
    req->fs_type = UV_FS_ ## subtype; \
    req->result = 0; \
    req->ptr = NULL; \
    req->loop = loop; \
    req->path = NULL; \
    req->new_path = NULL; \
    req->cb = cb; \
  } \
  while (0)

Enter fullscreen mode Exit fullscreen mode

So the INIT function macro seems to be initializing the fields in some req structure. From looking at the type declarations on the function parameters of functions that took req in as an argument, I figured that req was a pointer to a uv_fs_t Object. I found some documentation that rather tersely stated that uv_fs_t was a file system request type. I guess that’s all I need to know about it!

Side note: Why is this code written in a do {} while (0) instead of just a sequence of function calls. Does anyone know why this might be? Late addition: I did some Googling and found a StackOverflow post that answered this question.

OK. So once this filesystem request object has been initialized, the access function invokes the PATH macro which does the following.

#define PATH \
  do { \
    assert(path != NULL); \
    if (cb == NULL) { \
      req->path = path; \
    } else { \
      req->path = uv__strdup(path); \
      if (req->path == NULL) { \
        uv__req_unregister(loop, req); \
        return -ENOMEM; \
      } \
    } \
  } \
  while (0)

Enter fullscreen mode Exit fullscreen mode

Hm. So this seems to be checking to see if the path that the file system request is associated with is a valid path. If the path is invalid, it seems to unregister the loop associated with the request. I don’t understand a lot of the details of this code, but my hunch is that it does validation on the filesystem request being made.

The next invocation that uv_fs_access calls is to the POST macro which has the following code associated with it.

#define POST \
  do { \
    if (cb != NULL) { \
      uv__work_submit(loop, &req->work_req, uv__fs_work, uv__fs_done); \
      return 0; \
    } \
    else { \
      uv__fs_work(&req->work_req); \
      return req->result; \
    } \
  } \
  while (0)

Enter fullscreen mode Exit fullscreen mode

So it looks like the POST macros actually invokes the action loop associated with the filesystem request and then executes the appropriate callbacks.

At this point, I was a little bit lost. I happened to be attending StarCon with fellow code-reading enthusiast Julia Evans. We sat together and grokked through some of the code in the uv__fs_work function which looks something like this.

static void uv__fs_work(struct uv__work* w) {
  int retry_on_eintr;
  uv_fs_t* req;
  ssize_t r;

  req = container_of(w, uv_fs_t, work_req);
  retry_on_eintr = !(req->fs_type == UV_FS_CLOSE);

  do {
    errno = 0;

#define X(type, action) \
  case UV_FS_ ## type: \
    r = action; \
    break;

    switch (req->fs_type) {
    X(ACCESS, access(req->path, req->flags));
    X(CHMOD, chmod(req->path, req->mode));
    X(CHOWN, chown(req->path, req->uid, req->gid));
    X(CLOSE, close(req->file));
    X(COPYFILE, uv__fs_copyfile(req));
    X(FCHMOD, fchmod(req->file, req->mode));
    X(FCHOWN, fchown(req->file, req->uid, req->gid));
    X(FDATASYNC, uv__fs_fdatasync(req));
    X(FSTAT, uv__fs_fstat(req->file, &req->statbuf));
    X(FSYNC, uv__fs_fsync(req));
    X(FTRUNCATE, ftruncate(req->file, req->off));
    X(FUTIME, uv__fs_futime(req));
    X(LSTAT, uv__fs_lstat(req->path, &req->statbuf));
    X(LINK, link(req->path, req->new_path));
    X(MKDIR, mkdir(req->path, req->mode));
    X(MKDTEMP, uv__fs_mkdtemp(req));
    X(OPEN, uv__fs_open(req));
    X(READ, uv__fs_buf_iter(req, uv__fs_read));
    X(SCANDIR, uv__fs_scandir(req));
    X(READLINK, uv__fs_readlink(req));
    X(REALPATH, uv__fs_realpath(req));
    X(RENAME, rename(req->path, req->new_path));
    X(RMDIR, rmdir(req->path));
    X(SENDFILE, uv__fs_sendfile(req));
    X(STAT, uv__fs_stat(req->path, &req->statbuf));
    X(SYMLINK, symlink(req->path, req->new_path));
    X(UNLINK, unlink(req->path));
    X(UTIME, uv__fs_utime(req));
    X(WRITE, uv__fs_buf_iter(req, uv__fs_write));
    default: abort();
    }
#undef X
  } while (r == -1 && errno == EINTR && retry_on_eintr);

  if (r == -1)
    req->result = -errno;
  else
    req->result = r;

  if (r == 0 && (req->fs_type == UV_FS_STAT ||
                 req->fs_type == UV_FS_FSTAT ||
                 req->fs_type == UV_FS_LSTAT)) {
    req->ptr = &req->statbuf;
  }
}

Enter fullscreen mode Exit fullscreen mode

OK! I know this looks a little bit scary. Trust me, it scared me when I first looked at it too. One of the things that Julia and I realized was that this bit of the code.

#define X(type, action) \
  case UV_FS_ ## type: \
    r = action; \
    break;

    switch (req->fs_type) {
    X(ACCESS, access(req->path, req->flags));
    X(CHMOD, chmod(req->path, req->mode));
    X(CHOWN, chown(req->path, req->uid, req->gid));
    X(CLOSE, close(req->file));
    X(COPYFILE, uv__fs_copyfile(req));
    X(FCHMOD, fchmod(req->file, req->mode));
    X(FCHOWN, fchown(req->file, req->uid, req->gid));
    X(FDATASYNC, uv__fs_fdatasync(req));
    X(FSTAT, uv__fs_fstat(req->file, &req->statbuf));
    X(FSYNC, uv__fs_fsync(req));
    X(FTRUNCATE, ftruncate(req->file, req->off));
    X(FUTIME, uv__fs_futime(req));
    X(LSTAT, uv__fs_lstat(req->path, &req->statbuf));
    X(LINK, link(req->path, req->new_path));
    X(MKDIR, mkdir(req->path, req->mode));
    X(MKDTEMP, uv__fs_mkdtemp(req));
    X(OPEN, uv__fs_open(req));
    X(READ, uv__fs_buf_iter(req, uv__fs_read));
    X(SCANDIR, uv__fs_scandir(req));
    X(READLINK, uv__fs_readlink(req));
    X(REALPATH, uv__fs_realpath(req));
    X(RENAME, rename(req->path, req->new_path));
    X(RMDIR, rmdir(req->path));
    X(SENDFILE, uv__fs_sendfile(req));
    X(STAT, uv__fs_stat(req->path, &req->statbuf));
    X(SYMLINK, symlink(req->path, req->new_path));
    X(UNLINK, unlink(req->path));
    X(UTIME, uv__fs_utime(req));
    X(WRITE, uv__fs_buf_iter(req, uv__fs_write));
    default: abort();
    }
#undef X

Enter fullscreen mode Exit fullscreen mode

is actually a giant switch-statement. The enigmatic looking X macro is actually syntactic sugar for the syntax for the case statement that looks like this.

  case UV_FS_ ## type: \
    r = action; \
    break;

Enter fullscreen mode Exit fullscreen mode

So, for example, this macro-function call, X(ACCESS, access(req->path, req->flags)), actually corresponds with the following expanded case statement.

case UV_FS_ACCESS:
    r = access(req->path, req->flags)
    break;

Enter fullscreen mode Exit fullscreen mode

So our case statement essentially ends up calling the access function and setting its response to r. What is access? Julia helped me realized that access was a part of the system’s library defined in unistd.h. So this is where Node actually interacts with system-specific APIs.

Once it has stored a result in r, the function executes the following bit of code.

if (r == -1)
  req->result = -errno;
else
  req->result = r;

if (r == 0 && (req->fs_type == UV_FS_STAT ||
               req->fs_type == UV_FS_FSTAT ||
               req->fs_type == UV_FS_LSTAT)) {
  req->ptr = &req->statbuf;
}

Enter fullscreen mode Exit fullscreen mode

So what this is basically doing is checking to see if the result that was received from invoking the system-specific APIS was valid and stores it back into that filesystem request object that I mentioned earlier. Interesting!

And that’s that for this code read. I had a blast reading through the C portions of the codebase and Julia’s help was especially handy. If you have any questions or want to provide clarifications on things I might have misinterpreted, let me know. Until next time!

Top comments (0)