The primary responsibilities are:
- Set up and document team workflows
- Improve workflows through training, tools, automation
- Act as communication bridge between art/production/IT/software development teams
- Troubleshoot software & hardware issues ( with IT / vendors)
- Assist with asset deliveries and archiving
Could you be a bit more specific with the types of tasks a 2D Pipeline TD does?
Sure, I've broken down the task types into 4 categories:
1. Project work | 2. Support | 3. Troubleshooting | 4. Administration |
---|---|---|---|
Tool Development | Team meetings [production, studio, technical] | Internal support tickets | License Management |
R&D | Technical guidance [onboarding, demonstrations, consulting] | Liasing with vendors [Toon Boom, Tracking software, other production software] | Documentation |
Liaising with IT [maintenance, hardware setup, benchmarking] |
The quantity of work time spend on each of these will vary depending on factors such as:
- Crew size
- Age of studio
- Experience level of team
- Areas of pipeline studio delivers
- Third-party tools used
For example; a studio's 1st Harmony series will need a lot of initial preparation, discussion with stakeholders, set-up and testing. By their 4th series, the wokflows should be established and more speciffic tools can be designed and optimised.
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