Table of contents
Introduction
In this article, we will discuss a few topics that can help your Javascript code perform well and fast. We will be going over some common mistakes to help us understand what makes our code run smoother and a bit more efficient. Later on we will discuss about Algorithms and Data structures, but that is a little more advanced. So for starters, let us first learn the common mistakes that make bad code.
Let's start off by asking ourselves how exactly do we write faster code? Is there some sort of secret key words? Special methods or functions? Or an advanced framework? Actually no. There are no special functions or methods into making our code run faster. It's actually a bit more simpler than that. We can start off with unused variables and move forward from there.
Unused Variables
I am pretty sure we have all seen the most common error in our console when working with JS.
variable is defined but never used
This is a very common mistake that a lot of beginners tend to just ignore because the variable sometimes wont have any value. So commonly we'll assume it has no affect to the code if it's not breaking it. But unused variables will cause performance issues since it is just taking up space in our browser. To put into simple terms, don't create variables if you don't plan on using them at all.
If you were to host a pizza party and invited 4 friends and each friend would eat exactly 2 slices of pizza, and each pizza comes with 8 slices. Would you order only the amount you need or will you order more pizzas even after knowing that your friends will only eat 2 slices? I'm sure we wouldn't want to waste any food or money, so in coding terms why would you create a variable and not use it, it would just be a waste and take up space.
Loop activity
When working with loops in our code, the loop will make an iteration over and over until returned true or false. This can cause a lot of heavy work to the CPU especially if we are looping through a big data structure with many objects. To help us make our loop a bit more efficient we can help by putting our assignments or statements outside of the loop so we don't iterate through the properties each time when we only need to access them once.
For example, here inside our loop we are accessing the arr.length
every single time the loop iterates over and over, which can cause the code to perform slow over time, especially if we are working with a big database and need to find specific data.
var i;
for (i = 0; i < arr.length; i++) {}
To help us implement a better for loop
we can setup our variables outside of our for loop
function so we can already have access to our array length instead iterating every-time and accessing through the loop. For example, we can assign our i
and arr.length
outside our loop and pass it in to make the loop run faster.
var i;
var l = arr.length;
for (i = 0; i < l; i++) {}
Accessing the length outside the loop can sometimes make it easier to read for the developer, but also just like that you have implemented a faster loop iterator.
Javascript Loading
A lot of new developers don't really know where to place their script tags in the html file when first starting off. It is highly recommended that you put your javascript
script file tags at the bottom of the html page so the browser is allowed to load up before loading in the functionality. This actually does make a huge difference in loading time for browsers. If the script tag is at the start of the HTML file, the browser will first download the script code before even loading anything else from the browser, rendering activity could even be blocked. You can also add your script to the browser after the page has loaded.
<script>
window.onload = function() {
var element = document.createElement("script");
element.src = "javaScriptCode.js";
document.body.appendChild(element);
};
</script>
Decrease DOM Access
Selecting or in other words Accessing the HTML DOM is very slow. We want to keep the number of elements we are selecting small, this will help with loading, speed, and will benefit smaller devices too. If we ever need to access a DOM element more than once, we can simply store it inside a local variable and access it only once.
var elm;
elm = document.getElementById("demo");
elm.innerHTML = "Hello";
It might not seem like a lot but honestly these small mistakes can make a big difference when working with complex applications with tons of lines of code.
Conclusion
I hope by the end of this article you managed to learn how to create and understood what is going on in every line of code. It is very important to understand how your code fully works, not only does it help you become a better developer but can also help you use the tools you are working with more efficient.
These articles are mostly intended for personal use on becoming a better programmer, writer, and grow my programming skills. Feel free to drop any feedback or corrections that you believe that should be made to help me and others. Thank you for your time for sticking this far!
Top comments (15)
There is another way to do the for loop:
for(var i=0, k=arr.length; i < k; i++) {}
The first division to define "i" is always called once and you can define as many variables as you like, this is even better because instead of creating a global variable you can use "let" and make local variables (it has better performance and keeps the code organized)
The examples in the article should use let instead of var anyway. Nice one with the "k" in your example.
You’re are correct, I still need to revise it and edit it! I really appreciate the feedback!
I know “let” is the new way to declare variables and “var” was pretty much the old school way.
It's not so much "new" vs. "old" school as they are not quite the same. "var" is basically available everywhere whereas "let" is limited to a scope.
Block scope is best either with let or IIFE
Loops are already heavily optimized in most JS interpreters. Unless the length could change inside the loop, the length will be cached by the engine.
If you don't need to break or return from inside the loop, consider using array methods like forEach, reduce or map, which too are already optimized and can improve readability in some cases.
That being said, never forget the golden rule of performance: avoid premature optimization. And also the corollary: performance is more often an issue than you think.
Developers usually have strong PCs, unlike most of our user base, so negligible bottle necks for us may be the reason for them to dislike our product for being slow or draining their device's battery.
Optimization needs to be measurable. You wont notice memory leaks by looking at the code. Instead, you should use profiler, lighthouse and other utilities at hand to find and mitigate performance problems. Unused variables are bad for readability but they hardly have any effect on the performance
Exactly. Unless the unused variables are being constantly re-declared there should be no performance implications. The GC will clear it up from memory pretty quickly.... not that I'm condoning leaving unused variables in your codebase, but I think this is a moot point in terms of performance.
You’re right! I appreciate the feedback! I’ll make sure to add some of your info into the details.
I appreciate the feed back!
It's been a while, but I actually ran the numbers on micro-optimizing the array-for-loop. Granted, this was pre-ES6 and the jsperf site is now gone, but I found that this was the fastest loop:
stackoverflow.com/questions/534942...
For more you can read: dev.to/rubinelezi/stop-touching-th...
You should do another post about ways to profile and speed up JavaScript! Good post!
I think Array.length is very cheap since the size is not determined on each access
Woah! Thank you guys so much for all the feedback and support! I promise to fix my mistakes and reword things to help myself and those understand better.