How to Swap Candies & Drag and Drop Candies
This is the second post in the series
setAttribute Method
Continuing on with the createBoard function we start off by giving the square a setAttribute input. The two parameters we give in a setAttribute method is a name and value. In this case we are using the draggable attribute and setting it to true. You can set the value of draggable to ‘true’, ‘false’, or ‘auto’.
Note: Links and photos by default are automatically draggable.
square.setAttribute(‘draggable’, true);
Next we set another attribute to the square, by giving it a string of id. This is important to note that we are not using the id element but setting it as a string and as we loop over this we will get a number value. We give the id a value of ‘i’ of i so that when it cycles through the board, it will give each square a value from 0-63. Remember javascript is a zero based index so the zero counts as a number.
square.setAttribute(‘id’, i)
The final createBoard function should look like this:
function createBoard() {
for (let i = 0; i < width*width; i++){
const square = document.createElement(‘div’)
square.setAttribute(‘draggable’, true)
square.setAttribute(‘id’, i)
let randomColor = Math.floor(Math.random() * candyColors.length)
square.style.backgroundColor = candyColors[randomColor]
grid.appendChild(square)
square.push(square)
}
}
Creating Events to Drag Candies
We start by creating a forEach() function on the squares array and then inside the forEach() function we add an addEventListener to the object with the parameters; (event, function). Each EventListener has a different event handle it is listening for; drag start, drag end, drag over, drag enter, drag leave, and drop. When you give a node a handler through the attribute, it can only have one. Since we have six events we want to happen, we use the addEventListener which lets us add any number of handlers.
square.forEach(square => square.addEventListener(‘dragstart’ , dragStart))
square.forEach(square => square.addEventListener(‘dragend’ , dragEnd))
square.forEach(square => square.addEventListener(‘dragover’ , dragOver))
square.forEach(square => square.addEventListener(‘dragenter’ , dragEnter))
square.forEach(square => square.addEventListener(‘dragleave’ , dragLeave))
square.forEach(square => square.addEventListener(‘drop’ , dragDrop))
Then we write the functions for each of those events once they are triggered.
function dragStart() {
console.log(this.id, ‘dragstart’);
}
function dragOver() {
console.log(this.id, ‘dragover’);
}
function dragEnter() {
console.log(this.id, ‘dragenter’);
}
function dragLeave() {
console.log(this.id, ‘dragleave’);
}
function dragEnd() {
console.log(this.id, ‘dragend’);
}
function dragDrop() {
console.log(this.id, ‘dragdrop’);
}
Create a variable called colorBeingDragged and place it above the EventListeners.
let colorBeingDragged
Then we add it to the function dragStart and set it equal to this.style.backgroundColor.
function dragStart() {
colorBeingDragged = this.style.backgroundColor
console.log(colorBeingDragged)
console.log(this.id, ‘dragstart’);
}
Since we want to reuse colorsBeingDragged on different events we have stored it in a variable. When we add colorBeingDragged variable we can see which color is being dragged. You can check this by writing a console.log(colorBeingDragged) to the function code block.
Stop review here for the night….
We created another variable called colorBeingReplaced.
let colorBeingReplaced;
And we attached that variable to the dragDrop function and set it to this.style.backgroundColor.
function dragDrop() {
console.log(this.id, ‘dragDrop’)
colorBeingReplaced = this.style.backgroundColor
}
To replace them in the correct squares, this is where the IDs come into play. Here we used the parseInt() function (parse- meaning to analyze a string or text), which takes a string argument and returns an integer. Earlier we set the squares attribute and attached a number from 0 - 63 to it. We use the ‘this’ keyword because we want it to refer to the object it belongs to which is the square being dragged. First we create two variables:
let squareIdBeingDragged;
let squareIdBeingReplaced;
Note: Since the function is not written in strict mode, we are referring to the global variables.
function dragStart() {
colorBeingDragged = this.style.backgroundColor
squareIdBeingDragged = parseInt(this.id)
console.log(colorBeingDragged)
console.log(this.id, ‘dragstart’);
}
In the dragDrop function is where we assign the id and set its background color. The squaresBeingReplaced is equal to the assigned number of that id.
function dragDrop() {
console.log(this.id, ‘dragDrop’)
colorBeingReplaced = this.style.backgroundColor
squareIdBeingReplaced = parseInt(this.id)
squares[squareIdBeingDragged].style.backgroundColor = colorBeingReplaced
}
With the dragEnter and dragOver function we pass in e parameter which stands for event. This will allow us to prevent the default behavior.
An example of e.preventDefault() is when you create a registration form and the user has not completed the form. You would want to prevent the user from submitting the form and give an error message as to what is wrong.
In the tutorial she mentions you could add animations to the square while you are dragging it but in the case of the tutorial we do not.
function dragOver(e){
e.preventDefault()
console.log(this.id, ‘dragover’)
}
function dragEnter(e){
e.preventDefault()
console.log(this.id, ‘dragenter’)
}
After we enter in this code, the square being dragged (original square) is swapped with the a square it is replacing replaced. But the square we are dropping into stays the same color. To fix this we added
this.style.backgroundColor = colorBeingDragged
to the dragDrop function. This changes the color of the square into the color being dragged. Basically this will make sure that when you drag and drop a color it switches places with that color square.
function dragDrop() {
console.log(this.id, ‘dragDrop’)
colorBeingReplaced = this.style.backgroundColor
squareIdBeingReplaced = parseInt(this.id)
this.style.backgroundColor = colorBeingDragged
squares[squareIdBeingDragged].style.backgroundColor = colorBeingReplaced
}
And this concludes the breakdown of How to Drag & Drop Candies. The next post in the series will focus on finding valid matches in the game.
MDN web docs
Functions Used:
Each function and method above is linked to their respective MDN web doc pages. This concludes the first part in this series of Breaking Down Ania Kabow’s Candy Crush video.
If there are any errors in my syntax or grammar please shoot me a comment or message to let me know! This is my first technical blog post so I want to make sure I'm sharing the best information possible.
Top comments (0)