Hi,
I started this game for the Minigame a month - FEBRUARY 2024 Game Jam.
Unfortunately, I didn’t finish it on time and I’ve been ranked 88th over 95…
What went right?
- I got motivated by participating to this Game Jam
- I have defined a clear plan to create a game
- I started to dive seriously into GameDev
What went wrong?
- I lost a lot of time watching video tutorials for versions of Godot that I’m not using.
- I lost a lot of time polishing minor elements instead of working on the game mechanics.
- Even if I didn’t fall into the «scope creep», the initial scope was too large for a beginner.
- I didn’t dedicate enough time to work on this game.
What I learned?
- I have a lot to learn before participating to a Game Jam.
- I had a clear vision of what the game should look like and for a beginning, I had too high expectations based on my skills.
- Communication is the key, I should have take more time on Marketing to engage more potential fans and have more feedback.
- I should used the same processes I use professionally to stay organized and transparent to gamers.
Next steps
For me it’s just the end of the beginning, I wanted to start GameDev as a software engineer and I think this goal is reached because I want to finish what I have started.
I’m sorry for people who try this game and didn’t have the fun I was expected they have by playing this game.
If you accept, I’ll be please to have a second chance to finish this game with a reasonable and realistic timeline. I’ll share with you more informations on the next steps
Thank you all! Stay tuned, see you soon 👋
Originally publish on Itch.io
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