Ever clicked Undo and felt that small sigh of relief?
Now imagine being the one responsible for making sure it always works — even when things get chaotic behind the scenes.
It sounds simple, but building a truly reliable Undo feature is one of the trickiest things in web development. Let’s dive into the unexpected challenges and how to actually architect one like a pro.
💥 Why Undo Isn’t Just "Reversing" an Action
Many developers assume Undo is just about reversing what the user did.
“User deleted a post? Just restore it.”
“User moved a task? Just move it back.”
But what if:
- The user undoes multiple actions in sequence?
- The system state changes between actions (e.g. real-time collaboration)?
- There are server-side mutations or side effects (like sending emails)?
The deeper you go, the messier it gets.
🧱 There Are Two Core Approaches to Undo
To implement a proper undo system, you generally choose between:
1. Command Pattern (aka Action Stack)
You save every user action as a command object with do()
and undo()
methods.
class MoveCard {
constructor(card, fromList, toList) {
this.card = card;
this.from = fromList;
this.to = toList;
}
do() {
this.to.addCard(this.card);
this.from.removeCard(this.card);
}
undo() {
this.from.addCard(this.card);
this.to.removeCard(this.card);
}
}
You maintain a stack of such commands. When the user hits Undo, you just call undo()
on the latest.
📚 Resource: Command Pattern Explained in JS
2. State Snapshots (Time Travel Debugging Style)
Instead of reversing actions, just store app state snapshots before every change.
Then, Undo = go back to previous state.
Pros:
- Great for simple apps or prototypes
- Easy to implement with Redux or Zustand
Cons:
- Memory intensive
- Not ideal for real-time or collaborative apps
🧠 Real World Complications Nobody Talks About
Building Undo isn’t just about code — it’s about UX and user expectations too.
Here are the common pitfalls that devs often overlook:
- Cross-device syncing: What if a user hits Undo on mobile but performed the action on desktop?
- Server-side operations: Can you reverse DB writes? What about emails sent?
- Chained effects: Undo one thing, but it affects 3 other things?
- Expired actions: Should users be able to undo after 10 seconds? After a page reload?
👉 If you don’t plan for these, you’re not building a reliable Undo.
✅ Pro Tips to Design a Better Undo Experience
Here’s what we’ve learned from building Undo in production apps:
- Use optimistic UI, but delay the actual server call until after the Undo window (like Gmail’s "Undo Send")
- Track every action with unique IDs, timestamps, and metadata
- Limit Undo history to reduce memory and bugs
- Make the UX predictable — users should always know what will be undone
🧪 Bonus: React Hook for Basic Undo/Redo
Want to experiment in your own React app? Try this basic undo stack:
import { useState } from 'react';
function useUndo(initialState) {
const [past, setPast] = useState([]);
const [present, setPresent] = useState(initialState);
const [future, setFuture] = useState([]);
const set = (newPresent) => {
setPast([...past, present]);
setPresent(newPresent);
setFuture([]);
};
const undo = () => {
if (!past.length) return;
const previous = past[past.length - 1];
const newPast = past.slice(0, -1);
setPast(newPast);
setFuture([present, ...future]);
setPresent(previous);
};
const redo = () => {
if (!future.length) return;
const next = future[0];
const newFuture = future.slice(1);
setPast([...past, present]);
setPresent(next);
setFuture(newFuture);
};
return [present, set, undo, redo];
}
Use this for counters, to-do apps, or small experiments.
Not for production-scale apps — but a great playground!
🤝 Let’s Talk!
Have you ever tried implementing Undo?
Did it turn into a rabbit hole of chaos like it did for most of us?
Share your experience or drop questions below — I’d love to chat more.
👉 Follow [DCT Technology] for more deep dives into development, design, system architecture, and IT consulting.
Let’s keep learning — and undoing — the right way. 😉
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