Nothing was happening when I pressed play. No errors. No warnings. Just silence. That’s when Print String became my best friend.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 32 of my game development journey, I learned how Print String helps with quick debugging in Unreal Engine.
What I tried / learned today
I learned that Print String is one of the fastest ways to debug Blueprints.
I used it to:
- Check if a Blueprint node is executing
- See variable values while the game is running
- Test input actions like key presses
- Confirm overlap events are firing
Seeing text appear on the screen instantly told me whether that part of the logic was working.
I also learned that I can change the text color and message to identify different Print Strings easily. This helped when multiple things were happening at once.
What confused me
Before using Print String, I felt completely stuck.
I didn’t know:
- Which node was failing
- Whether an event was firing
- If the input was even being detected
When nothing happened on play, it felt impossible to guess where the problem was.
What worked or finally clicked
I understood that Print String shows execution flow. If text prints → that logic is running. If nothing prints → the problem is before that node.
By adding Print String step by step, I could narrow down bugs instead of guessing.
I also learned some simple but useful debugging habits:
- Print before and after important nodes
- Print variable values, not just messages
- Use short duration to avoid clutter
One lesson for beginners
- Print String is fast and powerful
- Debug one step at a time
- Use colors to stay organized
- Remove Print Strings after fixing bugs
- Simple tools often work best
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
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