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Dinesh
Dinesh

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Unreal Engine Lighting Confused Me Until I Saw the Big Picture

I changed one light… and everything else changed too. The scene looked brighter, flatter, and sometimes worse. That’s when I realized lighting works as a system.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

On Day 27 of my game development journey, I learned how basic outdoor lighting works in Unreal Engine.


What I tried / learned today

I learned that Directional Light is used as the main sun light in Unreal Engine. Instead of moving it, rotating it changes the sun direction and the shadows.

I explored Sky Atmosphere, which controls how the sky looks and how sunlight scatters through it. This helped me understand why the sky color changes based on the sun’s position.

I learned about Fog, mainly Exponential Height Fog, which adds depth to the scene. Objects farther away start to fade slightly, making the world feel larger.

I noticed that the basic level already includes:

  • Directional Light
  • Sky Atmosphere
  • Sky Light
  • Fog

These actors work together to create a believable outdoor scene.

I also learned that Sky Light captures light from the environment and fills dark shadows, preventing the scene from looking too harsh or flat.


What confused me

At first, I didn’t understand why changing one lighting actor affected the whole scene.

I was confused about:

  • The difference between Directional Light and Sky Light
  • Why the scene looked flat without a Sky Light
  • Why fog makes distant objects look faded
  • Why Unreal adds all these lighting actors by default

It felt like too many things were connected.


What worked or finally clicked

I finally understood that:

  • Directional Light acts as the main sun
  • Sky Atmosphere controls sky color and light scattering
  • Sky Light balances lighting by filling shadows
  • Fog adds depth and distance

Unreal includes these by default so beginners can see a properly lit scene without setting everything up manually.


One lesson for beginners

  • Lighting works as a system, not individual actors
  • Rotate the sun instead of moving it
  • Sky Light prevents flat-looking scenes
  • Small lighting changes affect the whole scene

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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