I thought moving assets was just copy-paste. Then everything broke when I opened the new project.
Day 25 taught me why Unreal has its own way of doing this.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 25 of my game development journey, I learned how asset migration and importing work in Unreal Engine.
What I tried / learned today
I learned how to migrate assets from one Unreal project to another.
Inside the Content Browser, I selected the assets I wanted and used the Migrate option. Unreal then showed a list of all dependent files — materials, textures, and Blueprints included.
While migrating, I learned that I must always select the Content folder of the target project. Doing this keeps all asset references and links intact.
I also learned how to import external files like FBX models, textures, and audio.
For that, I used the Import button in the Content Browser and reviewed the import settings before confirming.
Placing imported assets into proper folders helped keep the project organized.
What confused me
At first, I wasn’t sure which files would be copied during migration.
I also didn’t understand:
- Where exactly to paste migrated assets
- Why choosing the wrong folder breaks materials
- The difference between Migrate and Export
- When to use Import instead
All of this felt risky because one wrong step could mess things up.
What worked or finally clicked
I finally understood that:
- Migrate is only for moving assets between Unreal projects
- It automatically includes everything the asset depends on
- The target must always be the Content folder
I also learned that Export is not meant for transferring assets between Unreal projects.
Import is only for bringing in external files, not Unreal-made assets.
Once this clicked, moving assets felt much safer and more predictable.
One lesson for beginners
- Always migrate to the Content folder
- Trust Unreal’s dependency system
- Use Import only for external files
- Folder structure matters more than it looks
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
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