I thought creating a landscape in Unreal Engine would be just one click.
But once I opened the tools, I realized there’s more thinking involved.
Day 11 helped me understand the basics.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress —
from the perspective of a beginner.
What I tried / learned today
On Day 11, I learned about the Actor Panel and the Landscape Tool in Unreal Engine.
First, I explored the Actor Panel.
It shows different actors that can be added to the level, like lights, cameras, and basic objects.
This helped me understand how Unreal organizes things that exist in a level.
Next, I worked with the Landscape Tool.
I learned how to create a new landscape and choose its size and resolution.
I also applied a basic Starter Content material to the ground so it wouldn’t look plain.
Seeing the landscape appear in the viewport felt like creating the base of a real game world.
What confused me
At first, the landscape settings were confusing.
There were many size and section options, and I wasn’t sure what to choose.
I also didn’t understand how landscape size affects performance and scale.
What worked or finally clicked
After experimenting, I realized that for learning, a simple landscape size is enough.
Using Starter Content materials made it easier to visualize the ground without worrying about textures.
I also understood that the Actor Panel is like a quick way to place important elements into the level.
One lesson for beginners
- Start with small landscapes while learning
- Use Starter Content to save time
- Don’t overthink settings at the beginning
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
Top comments (0)