I didn’t know which Blueprint to choose. That’s exactly where my confusion started on Day 7
My First Blueprint Confusion in Unreal Engine
This post is part of my daily learning journey in game design and game development. I’m sharing what I learn each day — the basics, the confusion, and the real progress.
🧪 I Tried / Learned Today
On Day 7, I started learning Blueprints in Unreal Engine using the Third Person template.
My goal wasn’t to master Blueprints.I just wanted to understand what Blueprints are and how to start using them.
I learned that Unreal has:
- Normal Blueprints (like Actor Blueprints).
- Level Blueprints.
And that difference matters more than I expected.
😕 What Confused Me
My biggest confusion was this:
What is a normal Blueprint, and what is a Level Blueprint?
When I tried creating a Blueprint, Unreal showed many options: Actor, Pawn, Character, Game Mode, Game Instance…
As a beginner, I had no idea:
- Which one to choose
- Why so many exist
- How they are connected
Even a simple task felt overwhelming because I didn’t know where the logic should go.
🧠How I Understood or Fixed It
My staff explained it in a very simple way, and that finally clicked:
- Actor Blueprint → Used for specific objects (doors, machines, switches, interactive props).
- Level Blueprint → Used for level-wide logic (triggers, cutscenes, events affecting the whole level).
Once I understood this, things became clearer.
For practice, I created my first Actor Blueprint and tried a simple exercise:
👉 Door open and close
Inside the Blueprint Editor, I:
- Explored the Components panel
- Added a Door Frame, Door, and Box Collision
- Used the collision box for player interaction
Even though it looked simple, understanding the logic flow took time — and I’m still learning it.
🎯 One Lesson for Beginners
- Blueprints are logic-based, not magic.
- Confusion at the start is completely normal.
- Understanding Blueprint types makes everything easier.
Day 7 wasn’t about perfection.
It was about not quitting when things got confusing.
Slow progress — but I’m building a strong foundation.
If you’re also learning game development, feel free to follow along.
See you on Day 8 🎮🚀
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