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Dinesh
Dinesh

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🎮 Learning Game Development – Day 7

I didn’t know which Blueprint to choose. That’s exactly where my confusion started on Day 7

My First Blueprint Confusion in Unreal Engine

This post is part of my daily learning journey in game design and game development. I’m sharing what I learn each day — the basics, the confusion, and the real progress.

🧪 I Tried / Learned Today

On Day 7, I started learning Blueprints in Unreal Engine using the Third Person template.

My goal wasn’t to master Blueprints.I just wanted to understand what Blueprints are and how to start using them.

I learned that Unreal has:

  1. Normal Blueprints (like Actor Blueprints).
  2. Level Blueprints.

And that difference matters more than I expected.

😕 What Confused Me

My biggest confusion was this:

What is a normal Blueprint, and what is a Level Blueprint?

When I tried creating a Blueprint, Unreal showed many options: Actor, Pawn, Character, Game Mode, Game Instance…

As a beginner, I had no idea:

  • Which one to choose
  • Why so many exist
  • How they are connected

Even a simple task felt overwhelming because I didn’t know where the logic should go.

🧠 How I Understood or Fixed It

My staff explained it in a very simple way, and that finally clicked:

  • Actor Blueprint → Used for specific objects (doors, machines, switches, interactive props).
  • Level Blueprint → Used for level-wide logic (triggers, cutscenes, events affecting the whole level).

Once I understood this, things became clearer.

For practice, I created my first Actor Blueprint and tried a simple exercise:
👉 Door open and close

Inside the Blueprint Editor, I:

  • Explored the Components panel
  • Added a Door Frame, Door, and Box Collision
  • Used the collision box for player interaction

Even though it looked simple, understanding the logic flow took time — and I’m still learning it.

🎯 One Lesson for Beginners

  • Blueprints are logic-based, not magic.
  • Confusion at the start is completely normal.
  • Understanding Blueprint types makes everything easier.

Day 7 wasn’t about perfection.
It was about not quitting when things got confusing.

Slow progress — but I’m building a strong foundation.

If you’re also learning game development, feel free to follow along.
See you on Day 8 🎮🚀

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