Before this, I always felt lost while building environments. I kept placing assets, then deleting them. Everything changed once I planned first.
This post is part of my daily learning journey in game development.
I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 38 of my game development journey, I learned how storyboarding helps environment creation in Unreal Engine.
What I tried / learned today
I learned that creating a simple storyboard before starting environment work saves a lot of time.
Before opening Unreal Engine, I planned:
- Basic camera angles
- The overall mood of the scene
- Where the player or camera should focus
Using the storyboard as a guide, I started building the environment in Unreal Engine. Instead of randomly placing assets, I followed the storyboard step by step.
This helped me:
- Place assets with purpose
- Maintain consistent composition
- Finish the environment faster
Even rough sketches were enough to guide my decisions.
What confused me
Earlier, without any plan, I was always confused about:
- Where to start
- Which assets to place first
- Which direction the lighting should come from
As the scene grew bigger, the confusion increased and I felt stuck.
What worked or finally clicked
The biggest realization was simple:
Decisions made before opening Unreal save time inside Unreal.
With a storyboard:
- Camera direction was already decided
- Lighting made more sense
- Asset placement felt intentional
I wasn’t guessing anymore. I was executing a plan.
One lesson for beginners
- You don’t need perfect drawings
- Simple sketches are enough
- Storyboards give direction and clarity
- Planning reduces confusion
- Great for solo developers and long projects
Slow progress — but I’m building a strong foundation.
If you’re also learning game development,
what was the first thing that confused you when you started?
See you in the next post 🎮🚀
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