This post is part of my daily learning journey in game design and game development.Iโm sharing what I learn each day โ the basics, the confusion, and the real progress.
On Day 5, I learned the fundamentals of color theory.
At first, it looked simple.
But very quickly, I realized how important colors are in game design โ not just for looks, but for mood, clarity, and player experience.
Color theory mainly revolves around three core concepts:
๐จ Hue
Hue is the pure color itself โ like red, blue, or yellow โ without adding white, black, or gray.
๐จ Value
Value refers to the lightness or darkness of a color.
- Adding white creates a tint
- Adding black creates a shade
For example, if we take red as the hue and keep adding black, it becomes a darker red.
Repeating this eventually turns it almost black.
Adding white does the opposite and makes the color lighter.
๐จ Saturation
Saturation means how bright or dull a color appears.
When black and white are mixed, we get gray.
Adding gray to a color (like dark red) makes it look less vibrant and more dull.
๐๏ธ Polychromatic Colors & the Color Wheel
I also learned about polychromatic color usage using RGB combinations.
Using colors,
we can create:
- Primary colors
- Secondary colors
- Tertiary colors
The basic idea:
- Primary + Primary โ Secondary
- Primary + Secondary โ Tertiary
Using these combinations, we can build a color wheel, which helps in choosing colors intentionally instead of guessing.
๐ก๏ธ Color Relationships
After understanding the color wheel,
I explored different color relationships:
- Warm colors โ Reds, oranges, yellows (energetic, intense)
- Cool colors โ Blues, greens, purples (calm, relaxed)
- Complementary colors โ Opposite colors on the wheel
- Split complementary โ One color + two neighbors of its opposite
- Analogous colors โ Colors next to each other
- Triadic colors โ Three evenly spaced colors
- Tetradic colors โ Two complementary color pairs
Using any one of these methods, we can color game props, environments, or UI in a more balanced and intentional way.
Today wasnโt about memorizing colors. It was about understanding why colors work, not just picking random ones.
Thatโs what I learned on Day 5.
Slow progress โ but Iโm building a strong foundation.
If youโre also learning game development, feel free to follow along.
See you on Day 6 ๐ฎ๐
Top comments (0)