This post is part of my daily learning journey in game design and game development.
I’m sharing what I learn each day — the basics, the mistakes, and the real progress.
🎮 Learning Game Development – Day 3
Before jumping into design or development, there’s one thing every game needs: a Game Design Document (GDD).
Today, I learned why GDD is considered the backbone of a game. A GDD is not just a document — it’s a boundary.
Once you complete it, you gain clarity on:
- What your game is
- What your game is not
- What you should focus on
- What you should avoid
Without a GDD, it’s easy to get lost. You keep adding new ideas, changing mechanics, and slowly lose direction. With a GDD, you start with a clear vision before you build anything. Writing a GDD helped me organize my thoughts. Even simple ideas began to feel more structured and realistic.
A GDD doesn’t need to be perfect — it just needs to be clear enough to guide you. For beginners, a basic GDD is more than enough. You can always refine and update it as the game evolves.
I’ve shared a Simple GDD Template that beginners can use to get started.
*Plan first. Build later.
*
A clear GDD saves time, effort, and confusion. Slow progress — but I’m building a strong foundation.
If you’re also learning game development, feel free to follow along.
See you on Day 4 🚀
Top comments (0)