My First Day Using Unreal Engine
This post is part of my daily learning journey in game design and game development.I’m sharing what I learn each day — the basics, the confusion, and the real progress.
Before Day 4, I had never used Unreal Engine. I only knew that two engines dominate the industry — Unity and Unreal.
Since my course syllabus started with Unreal, this became my first game engine.
After logging in through Epic Games and launching Unreal Engine for the first time…I was honestly confused.
Many people already had experience with Unreal.I didn’t.
But I reminded myself of one thing: excitement matters more than experience.
If I’m excited to learn, I can learn anything. So I created a new project using - Third Person Template With Starter Content.
On my first day, I didn’t try to build anything.I focused only on understanding the engine itself.
The biggest thing I learned today was the Viewport. The Viewport is the main window where you see, explore, and interact with the game world.
Inside the Viewport, I explored:
- Different camera views and perspectives
- Lit and Unlit modes to understand lighting
- Basic display and performance options
On the right side, I learned about the core transformation tools:
- Move (Translate)
- Rotate
- Scale
- Camera speed control for smoother navigation
Today wasn’t about mastering Unreal Engine.It was about getting comfortable and not being scared of the engine. Confusing at first — but exciting at the same time.
That’s what Day 4 taught me.
Slow progress — but I’m building a strong foundation.
If you’re also learning game development, feel free to follow along.
See you on Day 5 🚀
Top comments (2)
# Wow thats fantastic journey
Keep Going ,
Thanks a lot! It means a lot as a beginner 🙌 More coming soon 🚀