For the past several weeks, development has focused on transforming Magickness from a multiplayer framework into a playable survival RPG.
This update introduces two important gameplay milestones.
Players can now consume items that restore both Health and Magick, creating the foundation for resource management and long-term exploration.
The first wearable equipment has also been implemented with primitive Leaf Top and Leaf Bottom garments. These represent the beginning of Magickness' equipment progression system while replacing temporary character meshes used throughout earlier development.
Alongside gameplay, this milestone also includes updates to platform certification. Steam and Google Play submissions now reflect the current state of development, including appropriate content ratings while placeholder character models remain in use.
Every milestone continues bringing Magickness closer to a public demo.
Top comments (1)
Nice milestone. Connecting consumables and wearables before expanding the content sounds like a solid vertical slice, and those systems should also give you clearer certification test cases. Are the item effects data-driven yet, or still implemented per item?