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fei yun
fei yun

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Imposter Game: A Browser-Based Social Deduction Party Game

If you like fast social deduction games, I’ve been building Imposter Game, a browser-based party game designed for phones, classrooms, team play, and remote groups.

The idea is simple: most players share a similar word, while one player is the imposter and has to blend in without getting caught. Everyone gives clues, listens carefully, and votes to find the suspicious player.

What makes this project different:

  • No download required
  • Works directly in the browser
  • Supports quick rounds on phones
  • Good for parties, classrooms, and team-building sessions
  • Includes different play modes for shared-device and separate-device groups

I wanted to make something lightweight and easy to start, so people can jump into a round without setup friction.

You can check it out here:

https://whosimposter.app

If you have feedback on the gameplay, UX, or positioning, I’d love to hear it.

Top comments (2)

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nazar_boyko profile image
Nazar Boyko

Fun format. Games like this really live or die on one detail, which is how each player gets their secret word without the person next to them seeing it. In shared-device mode, how are you handling the reveal? Pass the phone with a tap to show and hide, or something smarter? That handoff is where Spyfall gets awkward in a room, so I'm curious what you landed on.

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frank_signorini profile image
Frank

How do you handle player disconnects in Imposter Game, do you have a system in place for rejoining or replacing dropped players? I'd love to swap ideas on this, following for more game dev insights.