About the Company:
FRANKENREITER‑Entertainment© is a volunteer-driven multi-media production company founded on October 9th, 2024 by Jerome Frankenreiter. The company specializes in games, cinematic experiences, animation, sound design, and software development, all created with the goal of making people smile and giving creators the freedom to work without paywalls or financial barriers.
Operating across seven active branches — Gaming, Movies, Photo, Sounds, Anime, Tech, and HelpCenter — FRANKENREITER‑Entertainment thrives on collaboration, creativity, and innovation. Its flagship projects include:
SCHOOL LOVER: A psychological thriller presented as a novel and an original game.
FIVE NIGHTS at JUDIES: A horror game series inspired by classic mechanics but evolved into its own universe.
Mercynite: An original game franchise with 3D and console versions currently in development.
Founder & CEO – Jerome Frankenreiter:
"I founded FRANKENREITER‑Entertainment after I had an idea for a mafia movie. At first, everything went smoothly, and we released the movie — but due to lack of quality, we eventually took it down. Later, I re-uploaded it on my YouTube channel. After that, I created FIVE NIGHTS at JUDIES. Initially, it was going to be a FNaF fan game, but over time it evolved into its own project with five nights and a camera system inspired by FNaF.
At first, it was only me working on these projects. Then someone joined — but later left. After months, I recruited new volunteers, going from 2 people (me included) to 19 in less than 72 hours. For School Lover, I released both the demo of the original game and the novel.
For a long time, I had to use my brother’s Xbox to get work done. Later, I got my laptop — but its battery broke, putting important project files at risk. During that time, I often used my best friend L’s gaming PC, which was powerful enough to code Mercynite 3D on Unity. When I searched for Unity movement tutorials, most were outdated, so I taught myself C# to make it work.
Sometime around August 2025, I started working on School Lover. I got the idea for the anime after watching Mushoku Tensei, my favorite anime. I created accounts for all the platforms where the project could exist, ensuring it had visibility everywhere. I also regularly use AI — but only for tasks that are impossible to do at my age without it, never out of laziness.
Through these projects, I’ve learned C# programming, game development, animation, and human psychology, as well as leadership and team management. My goal is that one day, people can create and be happy without a giant paywall blocking them, just like I try to do with FRANKENREITER‑Entertainment.
Currently, I’m developing F-Ent, a game engine that combines block-based programming, AI-assisted C# code generation, and hybrid visual tools. My vision is to empower both beginners and advanced developers to create games and interactive experiences efficiently and creatively."

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