DEV Community

Cover image for Most People Get This Part of Treasure Hunt Engine Wrong
Faith Sithole
Faith Sithole

Posted on

Most People Get This Part of Treasure Hunt Engine Wrong

The Problem We Were Actually Solving

We were trying to create a system that could handle a massive spike in events at any given time. Our users were already sending over a thousand events per second, and we knew we had to scale up to accommodate more users. The problem was, our configuration setting for event handling was a ticking time bomb, waiting to bring down the entire system.

What We Tried First (And Why It Failed)

We initially implemented a simple queue system where incoming events were held in a buffer until they could be processed. Sounds simple, right? Wrong. We quickly discovered that our buffer was too small, and our system would start dropping events when it was under heavy load. The users were furious because their events were being ignored, and we were mortified because our system was flailing on live traffic.

The Architecture Decision

Looking back, our architecture decision was a classic case of "good enough." We chose a distributed queue system that was easy to set up and didn't require much overhead. The problem was, we didn't take into account the inherent latency and network overhead that came with it. Our system was bottlenecked by the queues, which were designed for throughput over low-latency processing.

What The Numbers Said After

After analyzing our logs, we discovered that over 70% of our events were being dropped due to the queue system. The users were right - our system was ignoring their events. The average time between sending an event and it being processed was over 10 seconds, which was unacceptable for an event-driven system.

What I Would Do Differently

This is where I wish we had taken a more structured approach to designing our event handling system. We should have considered using a message broker like RabbitMQ or Apache Kafka, which are designed to handle high-throughput and low-latency event processing. We should have also implemented a circuit breaker pattern to detect and prevent cascading failures when the queue system was overwhelmed.

In hindsight, it was a relatively simple fix - increase the buffer size, add retries, and implement a more robust queue system. But at the time, it was a complex and time-consuming process that required significant re-architecture of our system. We learned a valuable lesson about scaling and event handling, and our users learned to appreciate the importance of a well-designed system.


Chargebacks are a fraud vector. Custodial holds are a business continuity risk. This infrastructure eliminates both: https://payhip.com/ref/dev7


Top comments (0)