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Jack
Jack

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I called the slowdown. The game answered with its biggest update yet

Three days ago I wrote here about watching a Roblox game go vertical through its public API numbers. My quiet prediction at the time: the curve had to bend soon — visit growth was decelerating, and these viral Roblox games usually cool as fast as they heat.

The developers had other plans. Since then, Dungeon Lootr shipped "UPDATE 1" and kept patching almost daily (latest push: last night at 23:00 UTC). The numbers as of this morning:

  • Total visits: 12,246,195 (it crossed 10M just this weekend)
  • Concurrent players: 15,640 — an all-time high for the game, not a decay from a peak
  • Favorites: 61,299

For context, when I started logging it in early September it was at ~4.8M visits. It has more than doubled in under a week, seven months after the game was first created (Jan 31) and about ten days after it suddenly caught fire.

What I got wrong, I think: I was pattern-matching on games that spike off one viral clip and have nothing behind it. This one is shipping content into the spike — a codes system, balance patches, an update within days of the surge. Retention mechanics arriving exactly when the tourists show up is the difference between a chart that looks like a needle and one that looks like a staircase.

My tracking script is the same three-line loop against the public games API (universe ID in, visits/playing/favorites out, timestamped CSV). If you want the background on the game itself — what it is, classes, the codes situation — I keep my notes at https://dungeonlootrgame.com/ and update them as the patches land.

No affiliation with the developers. Numbers are from Roblox's public API, pulled daily.

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