Hey DEV Community! š
Iām jaxx_creates9, and I am officially starting development on my brand-new project: Left for Dust.
This game is a massive open-world concept that blends the fluid parkour and stealth of Assassin's Creed (Ezio Trilogy) with the dark fantasy world and monster-hunting combat of The Witcher 3.
š® What to Expect:
- Fluid Parkour: Scale castle walls, sprint across rooftops, and stay hidden.
- Tactical Combat: Smooth swordplay, hidden-blade takedowns, and magical powers.
- Deep Customization: Upgrade and change your hunter's armor, robes, and weapons.
I've already sketched out the main menu layout and am starting to build the core systems. I'll be posting my progress, code snippets, and UI designs right here on my devlog!
Let me know what you think, and drop your ideas for magical abilities or monster types in the comments! š¾
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