Hi Devs,
I engineered this platform to support building multiplayer games for competitive gamers. Game development uses JavaScript for both client and server, and focuses on Trivia and Board game genres, but all played in real-time.
The platform manages all the functionalities outside of your gameplay and user interface, which includes: networking, matchmaking, rankings, timing, replays, deployment, and many other features.
There is an SDK and Simulator that helps speed up development tremendously, but you as a developer will remain focused on authoring gameplay via the JSON game state and displaying the changes to that state on the browser.
Many hours were spent ensuring the website is supported on most devices, with tough resiliency to ensure users can get back into matches when traveling on degraded cell service. This will allow perhaps having a battle royale with 100s of people playing in a single match of a trivia game. It always bothered me how online trivia games only allowed up to like 8 or 16 players.
I'm about halfway on my roadmap, but the core foundation of the platform is settling in. Now, its time to expand into the more community focused features.
That is where you can help, by pushing the limits of my systems. Break things, enhance things, all is welcome.
The platform behind the website will be open-sourced in the near future, but you can access the ACOS simulator and existing games on GitHub.
Play or develop a game on: https://acos.games
Read the documentation at: https://sdk.acos.games
Learning to code? We can help you build your first game. Simply join us on Discord. https://discord.gg/ydHkCcNgHD
Happy Coding!
Top comments (1)
Hey man, we’re building something similar! Just wanted to say hi ;)