I need to fully grasp the idea behind State and Props. Anyone willing to help demystify these terms in the simplest way.
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I need to fully grasp the idea behind State and Props. Anyone willing to help demystify these terms in the simplest way.
For further actions, you may consider blocking this person and/or reporting abuse
Crabtree Medeiros -
Lim Hinson -
Benzellat Djamel Eddine -
João Augusto -
Top comments (10)
I'd really welcome feedback if this isn't right or the best way of explaining them, but here's a shot:
State holds data and variables which are specific to a component. They work like object/class properties.
Props are options which you can pass into a component when you create them, often as an attribute, such as
<Person eyes="brown">
- the prop is eyes, value is brown. You have to handle that in your component.Thanks for breaking this down
What is the difference between 'state' and an OOP object?
Hey David,
In my understanding, React and Vue
state
is an extension of an object, with some tools for noticing changes and informing the React or Vue framework about those changes so the framework/virtual machine can do something with those changes.So
state
in react is a kind of object, but the inverse is not true (object
is not a kind ofstate
)I hope this helps!
Zee
Very helpful, TY. Coming from a backend programming perspective and just recently learning VueJS state confused me a bit. Your explanation helps.
Hey there!
Props and states are driven from the philosophy that "When I make a change to a piece of code, I want that to not require changes to other pieces of code, so that I can make changes swiftly and fearlessly!"
The secret to fearless changes in software is knowing that A) you can set boundaries B) those boundaries will be respected and C) You can change those boundaries as you learn. Props and State are two useful boundaries that are provided by reactive frameworks like React and Vue.
When I think about the defining boundaries with
props
andstate
, I think about who "owns" the information.Props are for holding bits of information or functions that other components own. The information inside of them may not be changed. "Look, but don't touch!" Think of it like letting your friend or sibling look at a picture on your phone. You wouldn't want them opening up your messages app or swiping through the photos. Whereas
State
is for information that the component itself owns. The information may be changed willy nilly by the component.The next question becomes "what does ownership mean?" which, I think, is where the difficulty in delineating between
props
andstate arises
.Let's pretend you're building a bank app. You want to add a feature that allows Person A to transfer money to Person B, so you wind up with some components:
TransferWidget
which holds the state about what accounts to transfer between and the amountAccountSelector
which is responsible for allowing the user to select an accountAccountDollarInput
, which allows the user to input a number and validates the account balance will support itIn this example, the
TransferWidget
owns knowing about:The sub-components,
AccountSelector
andAccountDollarInput
are given read-access to thestate
that they need from theTransferWidget
asprops
so that they can use that information to make decisions. However, these sub-components cannot change that information! Agh foiled by props!But are we?! Properties not only can provide data to a sub-component, but can also provide functions that have access to the
TransferWidget
s state! (seeonSelected
andonInput
below)These functions, when called by the
AccountSelector
orAccountDollarInput
sub-components are used to provide information to their parent component's (TransferWidget
in this case) state, which are then passed back down into the children components as properties.But WHY?! This is complicated, passing both data and a function into a component to change that data seems like it's taking quite a few steps when one could suffice. The pragmatic answer is that the
TransferWidget
needs to know about the data that is selected within theAccountSelector
andAccountDollarInput
sub-components; without knowing about what is going on inside of the AccountSelector widget. All it knows is the agreement that underlies these components: "I give you the currently selected account, and if that changes, you tell me what the new one is."But seriously Zee, WHY?! The more-theoretical answer comes from a few different programming concepts that take this well beyond the "ELI5" stage, but I know you can handle it:
I hope this helps, even though we steered out of the ELI5 side of things!
Zee
Maybe not quite accurate, but here I go:
Think in a sandwich. You can imaging two types of ingredients, there are the ones that you put in like tomato, bacon or cheese. This come from the outside world. But the bread itself is also made of some ingredients, those are already baked in. You could make a sandwich component like this:
See. In here you pass a vegetable of your choice to the sandwich component. You can think of state as values that live inside the component. And props as values that come from the outside.
I also like to think of components as functions (in some libraries that is actually the case), and in that sense the "props" are just the arguments that you give to the component and state are the variables that you declare inside the component.
Hi Gift. I'm glad to be able to help out.
State is Just Data. You know.. The usual data we see, share, use everyday.
In programming, we just kick around 2 things all our lives:
Data & Algorithms (you know..to manipulate data)
So just in case you're building a web based application. State is basically the data associated, down from usernames and JWT's to
button-hover
css classes.Props is just more dynamic data ...this is more simpler than state to grasp, imagine you need to pass data(state) around from one house (function) to another to make use of it.
State isn't just associated with web components.
Games => Scores, health, Level, Position on screen of player etc.
Programming Languages => Function names, Object instances etc.
Human behavior => Emotions, Age, Portfolio etc.
Anything that holds information that can be changed/or not as well.
Imagin state as a JavaScript object.
State comes from inside the parent or inside the children, and can be traspased to another children as a prop. You can only change the state inside the creator of the state.
Props comes from the parent to the children. The children can’t change the prop (it’s read only).
Props are a bunch of things someone else gives you. Someone else is responsible for storing them and handling changes to them (like giving you a function to call when you want something to change).
State is a bunch of things you store yourself that noone gives you and can pass along to others. You are responsible for storing it and deciding what to do when someone wants to change it. You can pass functions that can be called by other components to tell you when they want something to change.
It's up to you to decide if a given piece of data should live outside of your component, or inside the state of some component.
Generally, it's best to avoid all state in a component as it's not accessible to the outside world, and you definitely do not want to store values that are supposed to be coming from props in the state. That will hurt you later, since you would have to guarantee that your internal state always stays in sync with the props coming in.
I know this may be a bit premature, so feel free to skip the rest of this comment, but it will make so much sense later when you're comfortable with the concepts.
There are techniques to avoid having state within your component, like using a state library (tiny ones like Unistore, Reduxless, etc.) or just a simple component you can build using
withState
:This is how you use it:
When used in your app:
I also advocate an approach where all of the logic about converting data, formatting it, etc. is moved outside of the component, leaving just a small template behind. You can read about it in my other post:
Make testable components using the Humble Object pattern
Klemen Slavič