Basic Principles of Socket Programming
Socket programming refers to the process of developing applications using the Socket interface in network programming. A Socket is a fundamental concept in network communication. It is an abstract data structure used to describe an endpoint in a network. A Socket contains information such as an IP address, port number, and protocol type, and it is used to identify a specific process or device in the network.
Socket programming is based on two concepts: client and server. The client is the party that initiates the request, while the server is the party that provides the service. By establishing a connection over the network, the client can send requests to the server, and the server processes the requests and returns responses to the client.
Socket programming requires a special protocol that defines a set of data formats and interaction rules. The most commonly used Socket protocols today are TCP and UDP. The TCP protocol is a connection-oriented protocol that ensures reliable data transmission. The UDP protocol, on the other hand, is a connectionless protocol, which is faster but unreliable.
- TCP (Transmission Control Protocol): Connection-oriented, reliable, ordered, and based on byte streams.
- UDP (User Datagram Protocol): Connectionless, unreliable, unordered, and based on datagrams.
The Go language provides a powerful net
package, which simplifies Socket programming. With it, developers can implement network communication without directly manipulating low-level system calls.
TCP Socket Programming
TCP is a connection-oriented protocol, suitable for scenarios that require reliable data transmission.
Server-Side Implementation
The following is a simple TCP server example. It listens on a specified port, accepts client connections, and echoes back the received messages.
package main
import (
"bufio"
"fmt"
"net"
)
func handleConnection(conn net.Conn) {
defer conn.Close()
reader := bufio.NewReader(conn)
for {
// Read data sent by client
message, err := reader.ReadString('\n')
if err != nil {
fmt.Println("Error reading data:", err)
break
}
fmt.Printf("Received message: %s", message)
// Echo the message back to the client
conn.Write([]byte("Echo: " + message))
}
}
func main() {
// Listen on local port 8080
listener, err := net.Listen("tcp", ":8080")
if err != nil {
fmt.Println("Failed to listen on port:", err)
return
}
defer listener.Close()
fmt.Println("Server is listening on port 8080...")
for {
// Accept client connection
conn, err := listener.Accept()
if err != nil {
fmt.Println("Failed to accept connection:", err)
continue
}
// Handle the connection (can handle multiple concurrently)
go handleConnection(conn)
}
}
Explanation:
- Use
net.Listen
to listen on the specified address and port. - Use
listener.Accept
to accept client connections, returning anet.Conn
object. - Start a new goroutine for each connection to handle them concurrently.
Client-Side Implementation
The following is a simple TCP client example. It connects to the server and sends messages.
package main
import (
"bufio"
"fmt"
"net"
"os"
)
func main() {
// Connect to the server (localhost:8080)
conn, err := net.Dial("tcp", "localhost:8080")
if err != nil {
fmt.Println("Failed to connect to server:", err)
return
}
defer conn.Close()
reader := bufio.NewReader(os.Stdin)
for {
// Read user input from standard input
fmt.Print("Enter message: ")
message, _ := reader.ReadString('\n')
// Send the message to the server
_, err := conn.Write([]byte(message))
if err != nil {
fmt.Println("Failed to send message:", err)
return
}
// Receive echoed message from the server
response, err := bufio.NewReader(conn).ReadString('\n')
if err != nil {
fmt.Println("Failed to receive message:", err)
return
}
fmt.Print("Server echo: " + response)
}
}
Explanation:
- Use
net.Dial
to connect to the server. - Read user input from standard input and send it to the server.
- Receive the echoed message from the server and display it.
UDP Socket Programming
UDP is a connectionless protocol, suitable for scenarios where real-time performance is more important than reliability. Below, we will introduce how to implement a UDP server and client using Go.
Server-Side Implementation
The following is a simple UDP server example. It listens on a specified port, receives data from clients, and echoes back the messages.
package main
import (
"fmt"
"net"
)
func main() {
// Listen on local port 8081 using UDP
addr, err := net.ResolveUDPAddr("udp", ":8081")
if err != nil {
fmt.Println("Failed to resolve address:", err)
return
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
fmt.Println("Failed to listen on UDP:", err)
return
}
defer conn.Close()
fmt.Println("UDP server is listening on port 8081...")
buffer := make([]byte, 1024)
for {
// Read data sent by client
n, clientAddr, err := conn.ReadFromUDP(buffer)
if err != nil {
fmt.Println("Error reading data:", err)
continue
}
message := string(buffer[:n])
fmt.Printf("Received message from %s: %s", clientAddr, message)
// Echo the message back to the client
_, err = conn.WriteToUDP([]byte("Echo: "+message), clientAddr)
if err != nil {
fmt.Println("Failed to send message:", err)
}
}
}
Explanation:
- Use
net.ResolveUDPAddr
to resolve the UDP address. - Use
net.ListenUDP
to listen on the UDP port. - Use
ReadFromUDP
to receive data and obtain the client’s address. - Use
WriteToUDP
to send data back to the client.
Client-Side Implementation
The following is a simple UDP client example. It sends messages to the server and receives the echoed responses.
package main
import (
"bufio"
"fmt"
"net"
"os"
)
func main() {
// Resolve server address
serverAddr, err := net.ResolveUDPAddr("udp", "localhost:8081")
if err != nil {
fmt.Println("Failed to resolve server address:", err)
return
}
// Create a UDP connection (actually connectionless)
conn, err := net.DialUDP("udp", nil, serverAddr)
if err != nil {
fmt.Println("Failed to connect to UDP server:", err)
return
}
defer conn.Close()
reader := bufio.NewReader(os.Stdin)
for {
// Read user input from standard input
fmt.Print("Enter message: ")
message, _ := reader.ReadString('\n')
// Send message to the server
_, err := conn.Write([]byte(message))
if err != nil {
fmt.Println("Failed to send message:", err)
return
}
// Receive echoed message from the server
buffer := make([]byte, 1024)
n, err := conn.Read(buffer)
if err != nil {
fmt.Println("Failed to receive message:", err)
return
}
fmt.Print("Server echo: " + string(buffer[:n]))
}
}
Explanation:
- Use
net.ResolveUDPAddr
to resolve the server address. - Use
net.DialUDP
to create a UDP connection (although it is essentially connectionless). - Sending and receiving data is similar to the TCP client.
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