The Gap Between Figma and Production: Why Handoff Fails and How Design Systems Fix It
You know the feeling. You've spent the last two weeks refining a new feature in Figma. The auto-layout is perfect. The component states are meticulously organized. You've even prototyped the micro-interactions to show exactly how that dropdown should spring open. You hand it off to the engineering team with a sense of pride, maybe even a little excitement.
Then, two sprints later, you see the implementation in the staging environment.
The font weights are wrong. The padding is inconsistent. The hover state you spent an hour perfecting is missing entirely. And that dropdown? It just instantly appears with zero animation. You file a ticket, maybe send a Slack message with a screenshot and a red circle drawn around the issue. The developer replies, "Oh, the library we use doesn't support that animation," or "I didn't see that state in the file."
It feels like your work was thrown over a wall, scrambled in transit, and rebuilt by someone looking at a blurry fax of your original design.
If you're a designer, this cycle is exhausting. You feel like a "pixel police officer," constantly nagging about spacing and colors, wishing you had the technical vocabulary to explain why it matters or, better yet, the skills to just fix it yourself.
If you're a developer, you're equally frustrated. You're receiving static pictures of dynamic interfaces. You have to guess how the layout responds to different screen sizes or what happens when the data doesn't load. You want to build reusable components, but every design file looks slightly different, forcing you to write hacky overrides just to get the ticket across the finish line.
The problem isn't that designers can't code or that developers lack an eye for design. The problem is that we're speaking two different languages.
This article is about how to bridge that gap. We're going to talk about moving beyond the "handoff" model and embracing a workflow where design and code share a single source of truth. We're going to look at how to build a design system that isn't just a Figma sticker sheet, but a production-ready library that engineers actually trust.
The "Thrown Over the Wall" Problem
The traditional workflow in most product teams looks linear. Design happens, then it stops. Development starts, then it ships. The handoff is the baton pass. But in modern web development, this model is fundamentally broken.
Why? Because a Figma file is not the truth. It's a picture of the truth.
In Figma, you can detach an instance, tweak a hex code manually, or drag a button two pixels to the right without changing the underlying system. The browser is unforgiving. It demands logic, structure, and systematic rules.
When you treat a design system purely as a design artifact, you run into "drift"--where the live product slowly drifts away from the design files because developers are making decisions that were never documented, or designers are making changes that never made it into the code repository.
The result is a codebase full of "magic numbers" (random pixel values) and a design team that feels their work is being disrespected.
The solution is to stop thinking of the design system as a Figma file and start thinking of it as a product--a product that serves two customers: the designers using it to prototype, and the developers using it to ship features.
What It Takes to Build a System That Works
To fix this, we need to get technical. We need to move into the space known as "Design Engineering." You don't need to be a full-stack engineer to do this, but you do need to understand the mechanics of how UI gets to the browser.
Here's the blueprint for turning a static library into a functional system.
1. Design Tokens: The Shared Language
The first step is establishing a shared vocabulary. In many teams, a color is just a hex code. To a designer, #0052CC is "Primary Blue." To a developer, it's just a string of characters they copy-paste.
If you decide to darken that blue next month, the developer has to find-and-replace every instance of that hex code. They'll miss some. Inconsistency is born.
Design tokens solve this by assigning semantic names to values.
Instead of talking about #0052CC or 16px, we talk about color-action-primary or spacing-md.
This seems like a small detail, but it's the foundation of automation. When you set up a proper token pipeline, you can edit a value in Figma, and a script can automatically update the CSS variables or JSON files in the code repository.
The shift: You stop designing with values and start designing with intent. You aren't defining "16px padding"--you're defining "standard container spacing."
2. The Component Taxonomy
One of the biggest friction points is that designers think in terms of "screens," while developers think in terms of "components."
A designer creates a "User Profile Card." A developer looks at that and sees an Avatar, a Typography element, a Button variant, and a Container.
To build a system that gets adopted, your Figma structure needs to mirror the codebase structure. If your button component in Figma has a property called "Type" with values "Primary/Secondary," but the React component has a prop called variant with values filled/outlined, you have friction.
We need to align the API (Application Programming Interface). This sounds scary to designers, but it just means agreeing on the names of the knobs and dials.
The shift: Designers learn to structure their variants to match the React props. Developers learn to build components flexible enough to handle the designer's intent without overrides.
3. Documentation That Isn't Just Pictures
Most design system documentation is a graveyard--usually a PDF or a Confluence page that hasn't been updated in six months.
Good documentation lives where the developers work, which usually means a tool like Storybook. Storybook allows you to view the coded components in isolation. It's the single source of truth for what the component actually does in the browser.
When documentation is generated from the code itself, it can't lie. If a prop is deprecated in the code, it disappears from the docs.
For a designer, learning to contribute to documentation in Markdown or MDX is a superpower. It means you can write usage guidelines ("Do not use the primary button more than once per page") right next to the code example that the developer is copying.
4. Version Control and Governance
This is the part that usually intimidates designers: Git, terminals, and versioning.
But consider this: Figma has version history, but it's often chaotic. Git offers a structured way to propose changes, review them, and merge them.
Imagine a workflow where a designer wants to update an icon set. Instead of sending a zip file, they create a "branch" in the system, update the assets, and submit a "pull request." The developer reviews it, the automated tests run to make sure nothing broke, and then it merges.
This is governance. It answers the questions: Who is allowed to change the system? How do we version it so we don't break old products? How do we communicate changes?
The shift: Moving from "I updated the Figma file, hope you see it" to "I released v1.2.0 of the system."
Why This Approach Changes Careers
If you're a designer reading this, you might be thinking, "I signed up to design, not to write JSON and manage Git branches."
That's fair. But the industry is shifting. The most valuable designers today are the ones who can bridge the gap. They're the ones who can speak the language of the engineers. They're "Design Engineers" or "Design Systems Leads."
When you understand how the frontend works, you stop designing things that are impossible or expensive to build. You start designing systems that scale. You gain the respect of the engineering team because you aren't just handing them a picture--you're handing them a solution.
This expertise is what separates a mid-level designer from a senior or staff designer. It's the difference between earning $85k and earning $130k+.
If you're a frontend developer, mastering this side of the equation is equally powerful. You stop being a "ticket taker." You become a partner in the product process. You can catch UX issues before you write a single line of code because you understand the design intent. You become the engineer that designers love to work with.
Learning the Workflow
I created a course called "From Figma to Production: Building Design Systems That Developers Actually Use" because I saw this disconnect happening in team after team.
I wanted to create a roadmap that wasn't just about making pretty components in Figma, and wasn't just about writing React components, but about the glue that holds them together.
In this 6-week program, we simulate a real-world environment. We don't just talk about theory. We build a system.
Here's what that looks like:
- Week 1: We diagnose why systems fail and set up our architecture.
- Week 2: We build a token system in Figma and automate the export to code.
- Week 3: We define a component taxonomy that aligns design and code.
- Week 4: We build the library in Storybook (using React, but the principles apply anywhere).
- Week 5: We tackle the scary stuff--Git workflows, versioning, and npm packages.
- Week 6: We launch a documentation site that proves you can bridge the gap.
By the end, you don't just have a certificate. You have a published npm package and a documentation site. You have a portfolio piece that shows a hiring manager: "I don't just design mockups. I ship systems."
Who This Is For
This course is specifically designed for two types of people:
1. The Frustrated Product Designer:
You've been working for 3-5 years. You're good at visual design. You know Figma inside and out. But you feel limited. You're tired of the handoff friction. You want to move into a specialized design systems role or just want more control over the final product. You've maybe looked at some HTML/CSS tutorials, but you don't know how to fit that into a modern workflow with React and Git.
2. The Design-Curious Frontend Developer:
You can build anything if someone gives you a spec. But you want to move upstream. You want to understand why decisions are made. You want to learn how to create component APIs that are intuitive for your team to use. You want to transition into a design engineer role where you sit right at the intersection of creativity and logic.
Stop Guessing, Start Shipping
The gap between design and development is where products go to die. It's where bugs are born, where timelines blow up, and where teams get burned out.
But it's also the biggest opportunity for your career.
If you can be the person who builds the bridge--who understands tokens, governance, and component architecture--you become indispensable. You stop fighting with your tools and your teammates, and you start building things that actually look and work the way they were intended.
If you're ready to stop throwing designs over the wall and start building a system that works, I'd love to see you in the course.
Let's build something real.
Ready to dive deeper?
Enroll in From Figma to Production: Building Design Systems That Developers Actually Use →



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