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Liquefier
Liquefier

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Unreal C++ Course Chapter 107

 On doing Chapter 107. Attaching the Sword, I had some interesting bugs/hangups. I was using a different weapon asset which had it's own issues but the first thing that was happening is that when I picked up the katana, my character would just get ejected from the level. I had to turn off collision detection before I did the attachment. I included the adjustments I made in blueprint for reference to fix it. I also had an issue with my katana mesh, I had resized it to be appropriate for the character and when I would pick it up, it would revert to it's larger size. I had to switch "Scale Rule" to "Keep World" to avoid that, pic included for laughs.

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Liquefier

Doing it in C++ I had to remove the collision on the sphere component and include the appropriate header file: "Compnents/SphereComponent.h"