Introduction
When I joined the Code with Kiro Hackathon, I wanted to do something different. I decided to challenge myself to build a game.
That’s how my idea for a jigsaw puzzle adventure was born. I wanted something fun, a little tricky, and powered by Kiro to help me move fast.
Overview
The game built with Python and Pygame, and comes with an enhanced hint system that makes the game more engaging. Instead of the basic “reveal a piece” feature, my puzzle system introduces:
- Multiple hint types (like ghost outlines or showing where a piece might fit).
- Progressive revelation that adapts as the player struggles.
- Visual feedback to keep players motivated.
The piece borders change color:
Green border = correctly placed.
Yellow border = piece is in hint mode.
Red border = piece currently being dragged.
It makes solving the puzzle both clearer and more rewarding.
Getting Started with Kiro
My core idea was:
Build a puzzle game where players drag and drop pieces, and the system helps guide them with hints and feedback.
From that, Kiro helped me generate a clear project structure:
- A PuzzleBoard to hold the grid.
- PuzzlePieces with draggable mechanics.
- A HintSystem that controls borders and timing.
- A Score Tracker that updates as pieces are correctly placed.
Final Thoughts
Building a jigsaw puzzle game with Kiro was both fun and rewarding. I loved how Kiro acted like a coding partner, handling the boilerplate while I focused on making the game mechanics creative.
From the adaptive hints to the border feedback system, I was able to deliver a polished gameplay experience much faster than if I had coded it all solo.
Try the web version.
Thanks to the Kiro team and the hackathon organizers for giving me the push to experiment with game dev.
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