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Mark Lee
Mark Lee

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I Built My MVP in 3 Days — and It Wasn’t a Hackathon

Most people think you need months, a dev team, and a pile of coffee-stained wireframes to launch an app.
I had none of those.

Three days later, I had an MVP that users could download, test, and break. Here’s exactly how:

Day 1 — Ruthless Feature Murder
I started with 14 features on my wish list. By lunch, I had killed 11 of them.
The survivors? The ones that solved a problem so obvious, I could explain it in a single sentence to a stranger.
That clarity cut my design time in half before I even opened a laptop.

Day 2 — Conversational Building
No code. No dragging blocks around a screen.
I literally chatted my app into existence:

“Give me a signup screen with just an email field and a big orange button that says ‘Get Started.’”
The platform spat out a usable UI in seconds. I tweaked it, added two flows, and pushed a build to my phone before dinner.

Day 3 — Brutal Testing
I sent the APK to five people I knew wouldn’t hold back.
Within two hours, I had a list of actual user friction points — not imagined ones.
One person got stuck on step 2, another ignored the main button entirely. That feedback shaped the next build before the day ended.

The Result
By Monday, I wasn’t “working on an idea” anymore — I had a living, clickable product with real user data.
Not perfect, but perfect enough to pitch, test, and improve.

The Lesson
Your MVP isn’t about “launching fast.” It’s about removing everything that slows down your first real feedback loop.
And if you can talk to a machine the way you talk to a teammate, there’s no reason it has to take more than a weekend.

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