Looking to practice Java hands-on and strengthen your coding skills? Here are three small programs, broken into three chunks each, with clear explanations and key skills highlighted.
1️⃣ Simple Calculator
What it does: Perform addition, subtraction, multiplication, and division between two numbers.
Chunk 1 – Input from the User
Scanner sc = new Scanner(System.in);
System.out.print("Enter first number: ");
double num1 = sc.nextDouble();
System.out.print("Enter operator (+, -, *, /): ");
char operator = sc.next().charAt(0);
System.out.print("Enter second number: ");
double num2 = sc.nextDouble();
Explanation: This chunk takes two numbers and an operator from the user. It prepares the program to perform calculations based on user input.
This enforces: Handling user input and understanding data types in Java.
Chunk 2 – Calculate the Result
double result;
switch(operator) {
case '+': result = num1 + num2; break;
case '-': result = num1 - num2; break;
case '*': result = num1 * num2; break;
case '/':
if(num2 != 0) result = num1 / num2;
else { System.out.println("Cannot divide by zero!"); return; }
break;
default: System.out.println("Invalid operator"); return;
}
Explanation: This chunk decides which arithmetic operation to perform using a switch statement. It also handles invalid input and division by zero.
This enforces: Conditional logic and basic arithmetic operations.
Chunk 3 – Display the Result
System.out.println("Result: " + result);
Explanation: This final chunk prints the calculated result to the console so the user can see it.
This enforces: Output handling and program completion.
💡 Try this: Modify it to handle multiple operations in a row.
Switch Statements in Java - GeeksforGeeks
2️⃣ Number Guessing Game
What it does: Guess a randomly generated number between 1–100.
Chunk 1 – Setup
Scanner sc = new Scanner(System.in);
Random rand = new Random();
int number = rand.nextInt(100) + 1;
int guess = 0;
System.out.println("Guess a number between 1 and 100:");
Explanation: This chunk initializes the program, generates a random number, and prepares to take guesses from the user.
This enforces: Random number generation, variable initialization, and console setup.
Chunk 2 – Loop Through Guesses
while(guess != number) {
guess = sc.nextInt();
if(guess < number) System.out.println("Too low! Try again:");
else if(guess > number) System.out.println("Too high! Try again:");
Explanation: This chunk repeatedly asks the user for guesses until the correct number is entered, providing hints for each attempt.
This enforces: Loops and conditional branching for interactive programs.
Chunk 3 – Correct Guess
else System.out.println("🎉 Congrats! You guessed it!");
}
Explanation: Once the user guesses correctly, the program prints a congratulatory message and ends.
This enforces: Program termination handling and proper feedback to the user.
💡 Try this: Limit the number of attempts and show a “Game Over” message.
3️⃣ Palindrome Checker
What it does: Checks whether a word or number reads the same forwards and backwards.
Chunk 1 – Take Input
Scanner sc = new Scanner(System.in);
System.out.print("Enter a string: ");
String str = sc.nextLine();
String reversed = "";
Explanation: This chunk takes a string input from the user and initializes a variable for the reversed version of the string.
This enforces: String handling and preparing variables for processing.
Chunk 2 – Reverse the String
for(int i = str.length() - 1; i >= 0; i--) {
reversed += str.charAt(i);
}
Explanation: This chunk reverses the string by looping backwards through each character.
This enforces: Loops and string manipulation skills.
Chunk 3 – Compare and Output
if(str.equalsIgnoreCase(reversed))
System.out.println("✅ " + str + " is a palindrome!");
else
System.out.println("❌ " + str + " is not a palindrome.");
Explanation: This final chunk compares the original and reversed strings to determine if the input is a palindrome, then prints the result.
This enforces: Conditional checks, logic building, and output formatting.
💡 Try this: Ignore spaces, punctuation, and capitalization to make it more robust.
🎯 Why Try Mini Programs?
- Hands-on learning: Apply Java concepts in small, digestible chunks.
- Build confidence: Completing these programs prepares you for larger projects.
- Experiment: Modify, improve, or extend each program to make it your own.
💬Questions:
Which mini program will you try first?
How would you improve or expand any of these programs?
Have you created your own mini Java project? Share it in the comments!
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