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What kind of content do you want to see more of on Dev.to?

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I've got a few ideas floating around I'll never get to, and some things I want to see, so I wanted to hear from you folks as well. Figured this could be a useful resource for new people here that don't have any topic ideas :)

I'll leave my suggestions in the comments, and you do the same.

As a bonus, the replies to comments should be links to articles scratching that particular itch, in case the original commenter didn't see the article before!

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markdown guide
 

Design Patterns. I'm always on the lookout for the next best method of teaching design patterns. Ways that make it stick. Illustrations, creative, clever examples, etc. There are way too many confusing WTF examples out there that need to go.

 

Always interested in game development topic. We have a lot of information about web dev, but not so much about game development, especially for newbies. How to start to create games, what's the plan when you creating one, how to design them etc.

 

I never see anything about SQL or Oracle, which are my fields. So would love it if we could adopt some of those developers.

 

I'm primarily doing T-SQL and could do some stuff on it.

Also, @dmfay is Postgres guru.

 

Would be interesting to learn the difference between the different SQLs.

 

Hey! I've noticed that in this post you use "guys" as a reference to the entire community, which is not made up of only guys but a variety of community members.

I'm running an experiment and hope you'll participate. Would you consider changing "guys" to a more inclusive term? If you're open to that, please let me know when you've changed it and I'll delete this comment.

For more information and some alternate suggestions, see dev.to/seankilleen/a-quick-experim....

Thanks for considering!

 

Hi Sean, I've changed the reference to "folks". I don't mind you keeping this comment around either.

I don't think that it's a big deal, I'd like to hear from those potentially affected, but it's a simple enough change to make that I'm ok giving it the benefit of the doubt.

Cheers!

 

Thanks! I really appreciate it. I don't think it's a big deal either; I think that every little bit to be welcoming helps in this industry. I did the post after a few instances where people thanked me, which told me that more people likely notice and appreciate it.

That's good to hear!
Well, if at least a few people feel that it's worth it to them, it's worth doing, since it doesn't hurt.

 

I am interested in someone explaining the ins and outs of Entity Component Systems.

 
  • Real-life/Usefull + Security + challenge:
  • Discuss about tools, framework, tips:
  • Posts about one product, like Redis, with all features and possibilities (with real-life examples), tips to start, feedback, comparison, ...

  • Posts about personnal project with stack explaination and difficulties encountered.

Because I watch the "latest" feed every hour, I don't like "#test, #help-me-to-debug-this", ads and non-english posts.

 

More real-life debugging situation, like the one Ben wrote about:

More commandline tutorials, tips and tricks like:

and

More career-path posts. Everyone has a unique perspective, and it's useful for junior developers to see that there are multiple paths to the same destination. If you have some, share them with me :)

 

More career-path posts. Everyone has a unique perspective, and it's useful for junior developers to see that there are multiple paths to the same destination. If you have some, share them with me :)

My path

Part 1
Part 2

 

Cool, thanks for sharing!

So many rewrites :D good luck with your new products :)

 

I'd love to see more developer tools setups for VScode, terminal, browser extensions, productivity applications, etc...

 

I echo this sentiment. I do spend too much time fiddling with my setup as it is, but I'd like to see some more material on this topic that give a broader and more generally applicable view of tool configuration.

One type of post that's very common is the "here's how to setup tool X in an extremely specific way without explaining the commands/scripts used at all". So you'll learn precisely how to solve one problem, and you better hope it's the one you need to solve. Take git for example, explaining why you choose certain flags and what they do in detail is way more informative.

Another way too common topic is that there are two general levels of scope in articles and guides: hello world or Linux-kernel scale projects. What about solo but actual projects beyond hello world? 2-5 people on a hobby project? Contributing patches to an existing open source project and setting your environment up to play nice with their coding style etc.?

 

In depth real-life examples of things.

I'd like to see gradually fewer posts which are just simple jumping-off-point questions as the site grows.

 

Security, Protocols, websockets, design patterns

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Programming evangelist. Technical Co-founder at Pathway. Developer for 9 years now.