Problem Faced:
Developers often face AI movement issues, such as characters getting stuck on obstacles or choosing inefficient paths.
Solution:
- Use
GKGraph
andGKGridGraph
for grid-based navigation. - Implement
GKAgent
andGKBehavior
to handle movement dynamically. - Optimize pathfinding using
GKObstacleGraph
to account for static obstacles. - Cache paths instead of recalculating them every frame.
let graph = GKGridGraph(fromGridStartingAt: vector_int2(0, 0), width: 10, height: 10, diagonalsAllowed: false)
let startNode = graph.node(atGridPosition: vector_int2(0, 0))
let endNode = graph.node(atGridPosition: vector_int2(9, 9))
let path = graph.findPath(from: startNode!, to: endNode!) as! [GKGridGraphNode]
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