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Porting Test Drive II from SNES to PC Series' Articles
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Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality
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Mar 26
Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality
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2 min read
Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base
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Mar 26
Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base
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2 min read
Porting Test Drive II from SNES to PC, Part 28: Closing the SNES car-select BG2 mutability lane
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Mar 27
Porting Test Drive II from SNES to PC, Part 28: Closing the SNES car-select BG2 mutability lane
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3 min read
Porting Test Drive II from SNES to PC, Part 29: Reframing the SNES front-end car-presentation diffs
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Mar 27
Porting Test Drive II from SNES to PC, Part 29: Reframing the SNES front-end car-presentation diffs
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3 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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Mar 27
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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Mar 27
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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Mar 27
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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Porting Test Drive II from SNES to PC, Part 33: Closing the SNES downstream rival-grid structure
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Mar 27
Porting Test Drive II from SNES to PC, Part 33: Closing the SNES downstream rival-grid structure
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Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot
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Mar 27
Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot
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Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
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Mar 27
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
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Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
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Mar 27
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path
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Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
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Mar 27
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift
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Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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Mar 27
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016
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Mar 27
Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016
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Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
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Mar 27
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
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Porting Test Drive II from SNES to PC, Part 41: Adding Post-02:9016 Screenshot Review Packs
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Mar 27
Porting Test Drive II from SNES to PC, Part 41: Adding Post-02:9016 Screenshot Review Packs
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2 min read
Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment
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Mar 27
Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment
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3 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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Mar 27
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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Mar 27
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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2 min read
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed
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Mar 27
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed
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Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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Mar 27
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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Mar 27
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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