DEV Community

Porting Test Drive II from SNES to PC Series' Articles

Back to Nivando Soares's Series
Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality

Porting Test Drive II from SNES to PC, Part 26: Tightening the SNES front-end selector cardinality

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base

Porting Test Drive II from SNES to PC, Part 27: Closing the SNES front-end descriptor-table base

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 28: Closing the SNES car-select BG2 mutability lane

Porting Test Drive II from SNES to PC, Part 28: Closing the SNES car-select BG2 mutability lane

Comments
3 min read
Porting Test Drive II from SNES to PC, Part 29: Reframing the SNES front-end car-presentation diffs

Porting Test Drive II from SNES to PC, Part 29: Reframing the SNES front-end car-presentation diffs

Comments
3 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 33: Closing the SNES downstream rival-grid structure

Porting Test Drive II from SNES to PC, Part 33: Closing the SNES downstream rival-grid structure

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot

Porting Test Drive II from SNES to PC, Part 34: Closing the SNES Select Opponent clock slot

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

Comments
1 min read
Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path

Porting Test Drive II from SNES to PC, Part 36: Closing the SNES organic default-rival handoff path

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift

Porting Test Drive II from SNES to PC, Part 37: Narrowing the SNES clock-slot timing drift

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016

Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 41: Adding Post-02:9016 Screenshot Review Packs

Porting Test Drive II from SNES to PC, Part 41: Adding Post-02:9016 Screenshot Review Packs

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment

Porting Test Drive II from SNES to PC, Part 42: Fixing the post-02:9016 review-pack alignment

Comments
3 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

1
Comments
3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Comments
2 min read