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TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

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2 min read
A measured scanline contract finally beat static composition on a late Test Drive II frame

A measured scanline contract finally beat static composition on a late Test Drive II frame

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Restoring gameplay scanline depth in the TD2 SDL port

Restoring gameplay scanline depth in the TD2 SDL port

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Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

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Versioning gameplay scanline contracts in the TD2 SDL port

Versioning gameplay scanline contracts in the TD2 SDL port

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Promoting the measured 2052..2088 menu window in the TD2 SDL port

Promoting the measured 2052..2088 menu window in the TD2 SDL port

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Contract-Fed Scheduler Rails for the TD2 SDL Port

Contract-Fed Scheduler Rails for the TD2 SDL Port

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From seeded state to scheduler rails in the TD2 SDL port

From seeded state to scheduler rails in the TD2 SDL port

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Adding Scripted Input Mutation to the TD2 SDL Runtime

Adding Scripted Input Mutation to the TD2 SDL Runtime

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Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

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Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

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Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

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Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

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Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

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