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No_Arms_studio
No_Arms_studio

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32 best cellular automatas

    There are many cellular automata and there are many of them that look incredible and in this post I will be detailing 32 of them that I think look pretty cool. But before that I need to talk about how 2d cellular automata notations work. The one for Conway's game of life looks like (B3/S23/2/M) witch is pretty confusing if you don't know what your looking at. 
    The first part B is for Birth, it is the amount of neighbors that a cell needs to become alive, otherwise it stays dead. Next for the second part S, it means Survival, In this string the cell needs 2 or 3 neighbors to survive. The next part which has a 2 refers to the amount of states a cell has so for instance 2 states is black and white. Finally there is an M which stands for Moore in this case, Moore is the kind of kernel or area a cell checks which is the nearest 8 for this type. There are three special cases that you might see as well, first there could just be an S or a B alone meaning that the cell will die no matter what. The second one is that you might see after B or S as 4-8 for instance, this means 4 5 6 7 8 aka 4 through 8. Finally the last one is a B or an S and then a ... witch is the opposite of nothing meaning that cell will stay alive no matter what.
    Now that you know how to understand a string for a 2d cellular automata, lets get to the 32 + a little prize at the end cellular automatons: (BTW I will be marking personal favorites with a *)
    - (*) Conway's game of life (B3/S23/2/M)
    - Seeds (B2/S/2/M)
    - (*) Maze (B3/S1-5/2/M)
    - (*) Walled cities (B4-8/S2-5/2/M)
    - Day and night (B36-8/S3-46-8/2/M)
    - Morley (B368/S245/2/M)
    - Assimilation (B3-5/S4-7/2/M)
    - long life (B3-5/S5/2/M)
    - Coral (B3/S4-7/2/M)
    - Vote (B4-8/S5-8/2/M)
    - (*) Stains (B367/S2-8/2/M)
    - Flakes (B3/S.../2/M)
    - Bacteria (B34/S4-6/2/M)
    - 34 life (B34/S34/2/M)
    - Sierpinski (B1/S12/2/M)
    - Plow world (B35/S236/2/M)
    - cloud (B367/S2-8/2/M)
    - City (B3/S2-8/2/M)
    - Dense smoke (B236/S36-8/2/M)
    - Circuitry (B3/S1-3/2/M)
    - Star field gas (B2/S7/2/M)
    - (*) Thin Vines (B2/S2-5/2/M)
    - Liquids (B36-8/S36/2/M)
    - (*) Stable blobs (B3-5/S4-7/2/M)
    - (*) Procedural (B5-8/S4-8/2/M)
    - Thin wire (B3/S1-4/2/M)
    - Organic growth (B3/S4-8/2/M)
    - expanding crystal (B12/S.../2/M)
    - Woven fabric (B2-4/S.../2/M)
    - (*) Anneal (B35-8/S46-8/2/M)
    - Diamoeba (B35-8/S5-8/2/M)
    And boom, 32 different cellular automatas, you have no idea how annoying that is to write. But as a gift for sticking around you get a special one made by me:
    - Humans (B2/S1-rng(2-8)/2/M)
    the rng based end to the survival section makes it ever change and make a pretty cool pattern in the end, it's kinda like a maze with walls that don't really touch much. But anyway, thanks for reading and have the best rest of your day.
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No_Arms_studio

It took me a full day to shift through a bunch of cellular automatas to get these, your welcome everybody