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Fran Tufro
Fran Tufro

Posted on • Originally published at onwriting.games

nice outfit, you look like a gardener

Put yourself in the shoes of a player for a moment.

You start playing a narrative game.

During the introduction, the game presents an interesting mechanic: the story changes depending on the clothing you are wearing.

You had read about that mechanic in the game description and it caught your attention, now is the time to see how it is.

You put on a denim overall. Because the character looks super cool.

In the first conversation you have, you meet an NPC.

"Nice outfit, you look like a gardener."

Your character gets angry and the game continues.

The game continues.

The story gains momentum, at a critical moment, your character has to jump over a 2-meter pit.

He does it without any problems.

The story ends. All good.

You play the game again. This time wearing a skirt.

"You look so pretty dressed up." The NPC tells you in the first conversation and your character blushes.

The game continues.

The story gains momentum, at a critical moment your character has to jump over a 2-meter pit.

He does it without any problem.

The story ends. All good.

What is the purpose of being able to choose clothing in this game?

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Top comments (1)

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Griff Polk

It provides the player a little bit of confidence, while it may not technically be needed it is still there.

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