DEV Community

Jared Ricks
Jared Ricks

Posted on

Day 2: Why Working Harder Isn't Enough

Series: Return of the Coder — In 80 Days
Tags: #buildinpublic #devjournal #programming #startup


When I was a boy, I sold Scout-O-Rama tickets. The math was simple: knock on more doors, get more sales, win a bigger prize. Selling software isn't that different — make more quality products, have a better chance of selling one.


The Math That Changed Everything

I did some math today that I can't stop thinking about.

Over 90% of indie products fail commercially. Most of their creators never ship another one. So here's the question: if each product has a 99% chance of failure, how many products do you need for a 99% chance that at least one succeeds?

P(at least one success) = 1 - (0.99)^n >= 0.99

n >= ln(0.01) / ln(0.99)
n >= 458.2
Enter fullscreen mode Exit fullscreen mode

459 products.

Four hundred and fifty-nine.

I have 3 paid products. That's 456 to go. I have 67 working days left (no Sundays). That's 6.8 products per working day. Nearly seven. Every single day. For the rest of the challenge.

Just knock on more doors, right?


The Ceiling

Even with AI helping me all day — and I mean all day — each product still needs architecture, building, testing, payment integration, store listings, and review.

I shipped three today. Going as fast and hard as I possibly can. That's my ceiling.

My ceiling is 3. The math needs 6.8.


It's Not Just Quantity

And here's the thing the Scout-O-Rama math doesn't account for: no one wants trash.

I can't just churn out 6.8 pieces of junk a day and call it a strategy. Every product has to actually work. Actually solve a problem. Actually be something someone would pay for. Quality isn't optional — it's the whole point. A hundred broken products are worth exactly zero.

The challenge isn't just shipping fast. It's shipping fast and shipping well. At the same time.


Working Harder Won't Fix This

I can't write 459 quality products by hand. Not in 80 days. Not in a year.

This is beyond prompt engineering. This is beyond typing questions into ChatGPT. 6.8 quality products a day doesn't come from working harder — I'm already at my limit.

It has to come from working smarter. Building systems that do real work without me standing over them. I don't know exactly what that looks like yet. But I know my ceiling, and I know the math.

Something has to change.


My Competition

Let me be honest about who I'm up against.

My son has always produced the highest quality work. Always. In college, during a game dev class, the entire class was given a prompt and exactly 5 hours to finish. Most students didn't even complete it. He not only finished — he did it correctly. The professor showed off his work in front of the entire class without warning him first.

That's who I'm competing with.

He's taking a focused approach right now. Quality over quantity. Depth-first. And knowing him, whatever he ships will be polished.

I'm going breadth-first. Volume. The math play.

But here's what keeps me up at night: we both need to be faster AND better. We're already working as hard as we can. Working harder isn't the answer anymore. We need to work smarter.


The Jabberwocky

My ceiling is 3 products a day. The math needs 6.8. And they all have to be good.

When I was a kid, knocking on more doors was enough. It isn't anymore.

I feel like I'm about to face my own Jabberwocky — knowing the fight looks impossible before it's even begun. The numbers say I can't win by doing what I'm doing now.

But then again, the Jabberwocky was supposed to be unbeatable too.


What I Shipped Today

Yesterday I shipped a free VS Code extension before my son woke up. Today I shipped three paid ones.

CleanLinks — a Chrome extension that strips 127+ tracking parameters from URLs as you browse. $2.99 Pro upgrade. Currently in Chrome Web Store review.

Inline Dependency Size — a VS Code extension that shows the gzipped bundle cost of every import right in your editor. $4.99 Pro.

Dead Code Highlighter — a VS Code extension that finds unused functions, variables, imports, and exports across your entire project. $5.00 Pro.

I also rebuilt artizansoftware.com as a real storefront for everything.


Scoreboard

Me Him
Day 1 .env Sync Checker (free) --
Day 2 CleanLinks ($2.99), Inline Dependency Size ($4.99), Dead Code Highlighter ($5.00) --
Products 4 0
Paid Products 3 0
Revenue $0 $0

78 days to go.

The math says I need to work smarter. Follow the series to see if I figure out how.


Follow the series: Return of the Coder — In 80 Days
Website: artizansoftware.com

Top comments (0)