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SUDIP MONDAL
SUDIP MONDAL

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Ask the community: building real-time audio in C++ — what would you add?

I’m actively developing Amplitron, a free open-source guitar amp simulator in C++17, and I'd love to get community input on the direction of the project.

The core is solid — we have DSP effects chains, tube amp modeling, and cabinet simulation working well. But I want to know what would make it more useful for the community.

Some ideas I’m considering:

  • More effects types (reverb, delay, modulation effects)
  • MIDI controller support
  • Multi-amp/split chains
  • Better visualization of the signal chain
  • Plugin version (VST/AU)

But I’m curious: what effects or features would YOU prioritize if you were building a guitar amp simulator? Are you a guitarist, game developer, or audio enthusiast? What would make this tool actually useful for your projects?

Feel free to check out the full implementation here: https://dev.to/sudipmondal2002/i-built-a-free-open-source-guitar-amp-simulator-in-c17-heres-how-1d86

Looking forward to hearing your ideas!

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