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This tag is for posts related to the Rust programming language, including its libraries.

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Notes on Writing WASM

Notes on Writing WASM

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1 min read
Prism: A stateless payment integration library extracted from 4 years of production

Prism: A stateless payment integration library extracted from 4 years of production

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10 min read
I got tired of writing the same 200 lines of boilerplate for every API, so I built a compiled language to eliminate it

I got tired of writing the same 200 lines of boilerplate for every API, so I built a compiled language to eliminate it

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3 min read
Everything We Know About the MTG Arena Log File in 2026

Everything We Know About the MTG Arena Log File in 2026

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11 min read
Reimplementing fd in 500 lines of Rust (and what I learned about the crates it stands on)

Reimplementing fd in 500 lines of Rust (and what I learned about the crates it stands on)

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10 min read
Debugging TCP by Building Your Own Logging Proxy in 400 Lines of Rust

Debugging TCP by Building Your Own Logging Proxy in 400 Lines of Rust

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8 min read
[Rust Guide] 1.0. Intro

[Rust Guide] 1.0. Intro

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3 min read
[Rust Guide] 1.2. Basic Understanding of Rust and Printing "Hello World"

[Rust Guide] 1.2. Basic Understanding of Rust and Printing "Hello World"

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3 min read
[Rust Guide] 1.1. Install Rust

[Rust Guide] 1.1. Install Rust

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2 min read
Building a Frontend for a Rust-Based RISC-V Smart Contract on Polkadot: The Flipper Example

Building a Frontend for a Rust-Based RISC-V Smart Contract on Polkadot: The Flipper Example

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5 min read
Multiple Agents, Multiple Workstreams, and the Parts That Still Break

Multiple Agents, Multiple Workstreams, and the Parts That Still Break

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5 min read
Rust-Based NLE Prototype: Efficient Prompt-Based Editing with Advanced Features and Optimized Timeline Processing

Rust-Based NLE Prototype: Efficient Prompt-Based Editing with Advanced Features and Optimized Timeline Processing

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13 min read
One Saturday, One AI-Powered Pirate Ship Battle Game, Built in ~7 Hours

One Saturday, One AI-Powered Pirate Ship Battle Game, Built in ~7 Hours

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2 min read
How spreading activation beats keyword search for LLM agents

How spreading activation beats keyword search for LLM agents

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2 min read
🚀 Announcing taskflow-rs: A Task Graph Runtime for Rust

🚀 Announcing taskflow-rs: A Task Graph Runtime for Rust

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2 min read
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