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Medea
Medea

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I Think Game Dev Isn’t My Thing (And That’s Okay)

I’ve made a few games over the years — joined some game hackathons, shipped small projects — but looking back, I only really enjoyed making one 3D game a few years ago.

Every other time, I found the process stressful. Debugging physics, balancing gameplay, polishing UI — it always drained me more than it inspired me.

I used to think that meant I was failing as a developer. But now I think it just means I like different kinds of creation.

I love building systems, tools, and interactive experiences — things people can use, not necessarily play.

Maybe that’s the key: not everyone who loves interactivity has to be a “game dev.”

If you’ve felt something similar - enjoying one part of a field but hating the rest - that’s totally fine. You can pivot, evolve, and still be creative.

TL;DR: It’s okay to stop doing what drains you, even if it’s something you once thought you’d love.

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