One phone, two players
I missed the small, strange PC games that opened instantly and focused on one clear idea. Ragdoll Masters was one of the inspirations, so I tried to bring that shared-screen physics chaos to Android.
The result is StickFly: Co-op & Versus. Two people play on the same phone in landscape—cooperatively or against each other—with no second device, account, or network connection.
The constraints
I deliberately kept the project tiny and simple to access:
- under 1 MB
- fully offline
- no ads or in-app purchases
- no accounts or tracking
- proper full-screen landscape play
Designing a readable HUD and controls for two pairs of hands on one touchscreen was the most interesting part. The game also pauses when Android sends it to the background, so it behaves like a native mobile game rather than a browser page.
What shipped
- 100 co-op levels with enemies and bosses
- 31 versus arenas
- 51 parts to unlock and combine
I used Claude as a coding assistant during development.
If you have an Android phone and someone nearby, I would especially value feedback on the shared-screen controls and whether the two-player idea is clear before you even launch the game.
Google Play: https://play.google.com/store/apps/details?id=com.yad.stickfly
Top comments (1)
I was particularly impressed by the constraints you set for the project, especially the under 1 MB size limit, which is quite a challenge for a game with 100 co-op levels and 31 versus arenas. The decision to design for shared-screen physics chaos on a single phone is also interesting, and I'd love to hear more about how you approached optimizing the game's performance to ensure smooth gameplay on a variety of Android devices. The use of a simple, readable HUD and controls for two pairs of hands on one touchscreen must have required some careful consideration - did you conduct any user testing to validate your design decisions?