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Cover image for Epic CEO Tim Sweeney urges Steam to remove Made with AI tags from game listings
Saiki Sarkar
Saiki Sarkar

Posted on • Originally published at ytosko.dev

Epic CEO Tim Sweeney urges Steam to remove Made with AI tags from game listings

Epic CEO Tim Sweeney Urges Steam: Remove 'Made with AI' Game Tags\n\nSteam, a dominant PC gaming platform, recently introduced \"Made with AI\" tags for games to provide transparency to players regarding the use of generative AI in game development. This move was intended to help consumers make informed choices and navigate the evolving landscape of AI-powered content creation, especially given ongoing discussions about intellectual property and ethics in AI. Publishers are required to disclose if their games use AI to generate assets, code, or other elements, categorizing AI use into pre-generated or live-generated content.\n\nHowever, Epic Games CEO Tim Sweeney has publicly urged Steam to reconsider and remove these \"Made with AI\" tags. Sweeney argues that AI, fundamentally, is just another tool in a developer's arsenal, akin to game engines, 3D modeling software, or physics simulations. He posits that singling out AI for special disclosure creates an unnecessary stigma and implies a level of controversy that doesn't apply to other advanced development tools. His perspective suggests that differentiating content based on whether AI was involved distracts from the actual quality and artistic merit of the game itself, viewing AI as simply a means to an end in the creative process.\n\nThis call from Sweeney ignites a crucial debate about transparency, consumer perception, and the future integration of AI in creative industries. On one hand, advocates for AI tags emphasize player's right to know, especially concerning potential ethical issues like data sourcing or perceived \"authenticity\" of art. On the other, Sweeney's view aligns with those who see AI as an inevitable, neutral technological advancement that will seamlessly integrate into workflows without needing special badges. The outcome of this discussion could shape platform policies, influence developer practices, and ultimately define how players perceive and consume games made with cutting-edge technology. It challenges the industry to find a balance between fostering innovation and ensuring meaningful disclosure without undue prejudice.

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